Background: Virtual humans have become part of our everyday life (movies, internet, and computer games). Even though they are becoming more and more realistic, their speech capabilities are, most of the time, limited and not coherent and/or not synchronous with the corresponding acoustic signal. Methods: We describe a method to convert a virtual human avatar (animated through key frames and interpolation) into a more naturalistic talking head. In fact, speech articulation cannot be accurately replicated using interpolation between key frames and talking heads with good speech capabilities are derived from real speech production data. Motion capture data are commonly used to provide accurate facial motion for visible speech articulators (jaw...
2014-07-24There is a growing demand for animated characters capable of simulating face‐to‐face inter...
Human communication involves not only speech, but also a wide variety of gestures and body motions. ...
We present work on Obie, an embodied conversational agent framework. An embodied conversational agen...
Background: Virtual humans have become part of our everyday life (movies, internet, and computer gam...
Virtual humans have become part of our everyday life (movies, internet, and computer games). Even th...
International audienceThis article presents the first version of a talking head, called MOTHER (MOrp...
A Talking Head is an animated model of a human head with synchronized lip movements and expressions....
A Talking Head is an animated model of a human head with synchronized lip movements and expressions....
This thesis presents work in the area of computer-animatedtalking heads. A system for multimodal spe...
This thesis presents work in the area of computer-animatedtalking heads. A system for multimodal spe...
It is envisioned that autonomous software agents that can communicate using speech and gesture will ...
Several puppetry techniques have been recently proposed to transfer emotional facial expressions to ...
The results reported in this article are an integral part of a larger project aimed at achieving per...
This project explores the use of a 3D head model for lip sync animation, given an audio file and its...
This project explores the use of a 3D head model for lip sync animation, given an audio file and its...
2014-07-24There is a growing demand for animated characters capable of simulating face‐to‐face inter...
Human communication involves not only speech, but also a wide variety of gestures and body motions. ...
We present work on Obie, an embodied conversational agent framework. An embodied conversational agen...
Background: Virtual humans have become part of our everyday life (movies, internet, and computer gam...
Virtual humans have become part of our everyday life (movies, internet, and computer games). Even th...
International audienceThis article presents the first version of a talking head, called MOTHER (MOrp...
A Talking Head is an animated model of a human head with synchronized lip movements and expressions....
A Talking Head is an animated model of a human head with synchronized lip movements and expressions....
This thesis presents work in the area of computer-animatedtalking heads. A system for multimodal spe...
This thesis presents work in the area of computer-animatedtalking heads. A system for multimodal spe...
It is envisioned that autonomous software agents that can communicate using speech and gesture will ...
Several puppetry techniques have been recently proposed to transfer emotional facial expressions to ...
The results reported in this article are an integral part of a larger project aimed at achieving per...
This project explores the use of a 3D head model for lip sync animation, given an audio file and its...
This project explores the use of a 3D head model for lip sync animation, given an audio file and its...
2014-07-24There is a growing demand for animated characters capable of simulating face‐to‐face inter...
Human communication involves not only speech, but also a wide variety of gestures and body motions. ...
We present work on Obie, an embodied conversational agent framework. An embodied conversational agen...