Background and aims: Multiplayer Online Battle Arena (MOBA) games have become the most popular type of video games played worldwide, superseding the playing of Massively Multiplayer Online Role-Playing Games and First-Person Shooter games. However, empirical studies focusing on the use and abuse of MOBA games are still very limited, particularly regarding impulsivity, which is an indicator of addictive states but has not yet been explored in MOBA games. In this context, the objective of the present study is to explore the associations between impulsivity and symptoms of addictive use of MOBA games in a sample of highly involved League of Legends (LoL, currently the most popular MOBA game) gamers. Methods: Thirty-six LoL gamers were recruite...
Massively multiplayer online role-playing games (MMORPGs) are a popular form of entertainment used b...
In clinical practice, sufficient attention is paid to the substance dependencies in many respects. D...
The aim of the current study was to investigate the effects of competitive play in a Multiplayer Onl...
Background and aims Multiplayer Online Battle Arena (MOBA) games have become the most popular type o...
Background and aims Multiplayer Online Battle Arena (MOBA) games have become the most popular type o...
Background and aims: Multiplayer Online Battle Arena (MOBA) games have become the most popular type ...
There is current debate as to whether excessive use of massively multiplayer online role-playing gam...
Playing online games can become problematic and engender adverse consequences. Several psychological...
This thesis examined predictors of Internet gaming disorder (IGD) and tried to verify, based on quan...
The past decade has seen the proliferation of video gaming as a pastime. Research has shown that a s...
peer reviewedBackground: Massively Multiplayer Online Role-Playing Games (MMORPGs) are video games i...
BACKGROUND: Massively Multiplayer Online Role-Playing Games (MMORPGs) are video games in which a lar...
Introduction. Problematic engagement in online video gaming has been considered recently in the appe...
Recently, there have been growing concerns about excessive online gaming. Playing Massively Multipla...
This research investigated the associations between personality traits and both normal and problemat...
Massively multiplayer online role-playing games (MMORPGs) are a popular form of entertainment used b...
In clinical practice, sufficient attention is paid to the substance dependencies in many respects. D...
The aim of the current study was to investigate the effects of competitive play in a Multiplayer Onl...
Background and aims Multiplayer Online Battle Arena (MOBA) games have become the most popular type o...
Background and aims Multiplayer Online Battle Arena (MOBA) games have become the most popular type o...
Background and aims: Multiplayer Online Battle Arena (MOBA) games have become the most popular type ...
There is current debate as to whether excessive use of massively multiplayer online role-playing gam...
Playing online games can become problematic and engender adverse consequences. Several psychological...
This thesis examined predictors of Internet gaming disorder (IGD) and tried to verify, based on quan...
The past decade has seen the proliferation of video gaming as a pastime. Research has shown that a s...
peer reviewedBackground: Massively Multiplayer Online Role-Playing Games (MMORPGs) are video games i...
BACKGROUND: Massively Multiplayer Online Role-Playing Games (MMORPGs) are video games in which a lar...
Introduction. Problematic engagement in online video gaming has been considered recently in the appe...
Recently, there have been growing concerns about excessive online gaming. Playing Massively Multipla...
This research investigated the associations between personality traits and both normal and problemat...
Massively multiplayer online role-playing games (MMORPGs) are a popular form of entertainment used b...
In clinical practice, sufficient attention is paid to the substance dependencies in many respects. D...
The aim of the current study was to investigate the effects of competitive play in a Multiplayer Onl...