In this work we introduce a new hierarchical surface decomposition method for multiscale analysis of surface meshes. In contrast to other multiresolution methods, our approach relies on spectral properties of the surface to build a binary hierarchical decomposition. Namely, we utilize the first nontrivial eigenfunction of the Laplace-Beltrami operator to recursively decompose the surface. For this reason we coin our surface decomposition the Fiedler tree. Using the Fiedler tree ensures a number of attractive properties, including: mesh-independent decomposition, well-formed and nearly equi-areal surface patches, and noise robustness. We show how the evenly distributed patches can be exploited for generating multiresolution high quality unif...
Many algorithms in computer graphics improve their efficiency by using Hierarchical Space Subdivisio...
Abstract A novel editing method for large triangular meshes is presented. It is based on a stable lo...
We have shown how to construct multiresolution structures for reversing subdivision rules using glob...
In this work we introduce a new hierarchical surface decomposition method for multiscale analysis of...
We present a new method for adaptive surface meshing and triangulation which controls the local leve...
This work explores how three techniques for defining and representing curves and surfaces can be rel...
We introduce a novel wavelet decomposition algorithm that makes a number of powerful new surface des...
Multiresolution analysis and wavelets provide useful and efficient tools for representing functions ...
In this paper, we introduce a new multiscale repreentation of surfaces using tight wavelet frames. B...
In this paper, we introduce a new multiscale representation of surfaces using tight wavelet frames. ...
A novel editing method for large triangular meshes is presented. We detect surface features, such as...
International audienceWavelet-based methods have proven their efficiency for the visu-alization at d...
Abstract. We introduce a mesh refinement strategy for PDE based simu-lations that benefits from a mu...
This contribution will be freewheeling in the domain of signal, image and surface processing and tou...
Abstract. This contribution will be freewheeling in the domain of signal, image and surface processi...
Many algorithms in computer graphics improve their efficiency by using Hierarchical Space Subdivisio...
Abstract A novel editing method for large triangular meshes is presented. It is based on a stable lo...
We have shown how to construct multiresolution structures for reversing subdivision rules using glob...
In this work we introduce a new hierarchical surface decomposition method for multiscale analysis of...
We present a new method for adaptive surface meshing and triangulation which controls the local leve...
This work explores how three techniques for defining and representing curves and surfaces can be rel...
We introduce a novel wavelet decomposition algorithm that makes a number of powerful new surface des...
Multiresolution analysis and wavelets provide useful and efficient tools for representing functions ...
In this paper, we introduce a new multiscale repreentation of surfaces using tight wavelet frames. B...
In this paper, we introduce a new multiscale representation of surfaces using tight wavelet frames. ...
A novel editing method for large triangular meshes is presented. We detect surface features, such as...
International audienceWavelet-based methods have proven their efficiency for the visu-alization at d...
Abstract. We introduce a mesh refinement strategy for PDE based simu-lations that benefits from a mu...
This contribution will be freewheeling in the domain of signal, image and surface processing and tou...
Abstract. This contribution will be freewheeling in the domain of signal, image and surface processi...
Many algorithms in computer graphics improve their efficiency by using Hierarchical Space Subdivisio...
Abstract A novel editing method for large triangular meshes is presented. It is based on a stable lo...
We have shown how to construct multiresolution structures for reversing subdivision rules using glob...