This thesis present an efficient approach for performing smoke simulation on curvilinear grids. The solution of the Navier-Stokes equations on curvilinear is made on three steps: advection, pressure solving and velocity projection. The proposed advection method is simple, fast and unconditionally-stable. Our solution is able to maintain a staggered-grid variable arrangement, and includes an efficient solution to enforce mass conservation. Compared to approaches based on regular grids traditionally used in computer graphics, our method allows for better representation of boundary conditions, lending to more realistic results, with just a small increment in computational cost. Moreover, we are able to condensate cells where interesting artifa...
Abstract- Based the theory of fluid dynamics, an efficient method is proposed for rendering smoke mo...
Based on earlier presented solvers for the incompressible Navier-Stokes equations, we implement a 3D...
Figure 1: Smoke flow past sphere with 135M active voxels, 1K×1K×2K maximum resolution. Adaptive grid...
This thesis present an efficient approach for performing smoke simulation on curvilinear grids. The ...
In this paper, we propose a new approach to numerical smoke simulation for computer graphics applica...
In this paper, we propose a new approach to numerical smoke simulation for computer graphics applica...
We propose a fast and effective technique to improve sub-grid visual details of the grid based fluid...
International audienceWe introduce a novel method for describing and controlling a 3D smoke simulati...
This cumulative dissertation presents a complete model for simulating smoke using polygonal vortex f...
International audienceWe describe a method that permits the high performance simulation of fluid phe...
In this paper we present a method to simulate visually plausible large scale flow of fluids or smoke...
Realistic simulation of smoke is used in the special effects industry to produce smoke in both feat...
Abstract We present a new method for editing smoke animations by directly deforming the grid used fo...
Three dimensional fluid simulation becomes expensive on high resolution grids which can easily consu...
Figure 1: Two types of smoke interacting like the exhaust of aircrafts at aircraft shows. This paper...
Abstract- Based the theory of fluid dynamics, an efficient method is proposed for rendering smoke mo...
Based on earlier presented solvers for the incompressible Navier-Stokes equations, we implement a 3D...
Figure 1: Smoke flow past sphere with 135M active voxels, 1K×1K×2K maximum resolution. Adaptive grid...
This thesis present an efficient approach for performing smoke simulation on curvilinear grids. The ...
In this paper, we propose a new approach to numerical smoke simulation for computer graphics applica...
In this paper, we propose a new approach to numerical smoke simulation for computer graphics applica...
We propose a fast and effective technique to improve sub-grid visual details of the grid based fluid...
International audienceWe introduce a novel method for describing and controlling a 3D smoke simulati...
This cumulative dissertation presents a complete model for simulating smoke using polygonal vortex f...
International audienceWe describe a method that permits the high performance simulation of fluid phe...
In this paper we present a method to simulate visually plausible large scale flow of fluids or smoke...
Realistic simulation of smoke is used in the special effects industry to produce smoke in both feat...
Abstract We present a new method for editing smoke animations by directly deforming the grid used fo...
Three dimensional fluid simulation becomes expensive on high resolution grids which can easily consu...
Figure 1: Two types of smoke interacting like the exhaust of aircrafts at aircraft shows. This paper...
Abstract- Based the theory of fluid dynamics, an efficient method is proposed for rendering smoke mo...
Based on earlier presented solvers for the incompressible Navier-Stokes equations, we implement a 3D...
Figure 1: Smoke flow past sphere with 135M active voxels, 1K×1K×2K maximum resolution. Adaptive grid...