Marching Cubes is a popular choice for isosurface extraction from regular grids due to its simplicity, robustness, and efficiency. One of the key shortcomings of this approach is the quality of the resulting meshes, which tend to have many poorly shaped and degenerate triangles. This issue is often addressed through postprocessing operations such as smoothing. As we demonstrate in experiments with several data sets, while these improve the mesh, they do not remove all degeneracies and incur an increased and unbounded error between the resulting mesh and the original isosurface. Rather than modifying the resulting mesh, we propose a method to modify the grid on which Marching Cubes operates. This modification greatly increases the quality o...
We describe an isosurface extraction algorithm which can generate low resolution isosurfaces, with 4...
Praveen Bhaniramka Roger Craws Ho-Seok Kang DongLin Liang Rephael Wenger Zhi Yao The Ohio State Univ...
In modeling and rendering of complex procedural terrains the extraction of isosurfaces is an importa...
Marching Cubes is a popular choice for isosurface extraction from regular grids due to its simplicit...
Marching Cubes is the most popular isosurface extraction algorithm due to its simplicity, efficiency...
The marching cube algorithm is currently one of the most popular three-dimensional (3D) reconstructi...
Since the introduction of techniques for isosurface extraction from volumetric datasets, one of the ...
The Marching Cubes (MC) algorithm is a commonly used method for generating isosurfaces. The MC algor...
Este trabalho descreve uma nova visão sobre um dos algoritmos mais importantes da Computação Gráfica...
Marching cubes is a simple and popular method for extracting iso-surfaces from implicit functions or...
The marching cube algorithm is one of the most popular algorithms for isosurface triangulation. It i...
This work proposes an extension of the Marching Cubes algorithm, where the goal is to represent impl...
[[abstract]]The marching cubes (MC) algorithm has been widely used for isosurface generation in volu...
We present a locally adaptive marching cubes algorithm. It is a modification of the marching cubes a...
This work proposes an extension of the Marching Cubes algorithm, where the goal is to represent impl...
We describe an isosurface extraction algorithm which can generate low resolution isosurfaces, with 4...
Praveen Bhaniramka Roger Craws Ho-Seok Kang DongLin Liang Rephael Wenger Zhi Yao The Ohio State Univ...
In modeling and rendering of complex procedural terrains the extraction of isosurfaces is an importa...
Marching Cubes is a popular choice for isosurface extraction from regular grids due to its simplicit...
Marching Cubes is the most popular isosurface extraction algorithm due to its simplicity, efficiency...
The marching cube algorithm is currently one of the most popular three-dimensional (3D) reconstructi...
Since the introduction of techniques for isosurface extraction from volumetric datasets, one of the ...
The Marching Cubes (MC) algorithm is a commonly used method for generating isosurfaces. The MC algor...
Este trabalho descreve uma nova visão sobre um dos algoritmos mais importantes da Computação Gráfica...
Marching cubes is a simple and popular method for extracting iso-surfaces from implicit functions or...
The marching cube algorithm is one of the most popular algorithms for isosurface triangulation. It i...
This work proposes an extension of the Marching Cubes algorithm, where the goal is to represent impl...
[[abstract]]The marching cubes (MC) algorithm has been widely used for isosurface generation in volu...
We present a locally adaptive marching cubes algorithm. It is a modification of the marching cubes a...
This work proposes an extension of the Marching Cubes algorithm, where the goal is to represent impl...
We describe an isosurface extraction algorithm which can generate low resolution isosurfaces, with 4...
Praveen Bhaniramka Roger Craws Ho-Seok Kang DongLin Liang Rephael Wenger Zhi Yao The Ohio State Univ...
In modeling and rendering of complex procedural terrains the extraction of isosurfaces is an importa...