texto completo: acesso restrito. p. 30-37.Introducing reuse and software product line (SPL) concepts into digital game-development processes isn't a straightforward task. This work presents a systematic process for bridging SPLs to game development, culminating with domain-specific languages and generators streamlined for game subdomains. The authors present a game SPL for arcade games as a case study to illustrate and evaluate their proposed guidelines. This article is part of a special issue on games
Software product line development refers to software engineering practices and techniques for creat...
For seizing the potential of serious games, the RAGE project—funded by the Horizon-2020 Programme of...
Abstract. For some organizations, the proactive approach to product lines may be inadequate due to p...
<p>Software Product Lines (SPL) approaches are gradually beingadopted as a powerful strategy for ach...
<p>Software Product Lines (SPL) processes aregradually being adopted by many companies in severaldom...
In game development, the maximum number of game design iterations determines the achievable quality....
The goal of the City Evolutions Project is to establish interactive systems and games to entertain u...
Game development is a technologically intrusive field. Users require bleeding edge technology and ma...
It is typical in the domain of digital games to have many de-velopment problems due to its increasin...
This paper describes our experience in improving an ad hoc approach for creating domain-specific lan...
A software product line is a set of software-intensive systems that share a common, managed set of f...
Small and Medium Enterprises (SME) represent a significant percentage of software companies. Althoug...
Abstract. This tutorial introduces the concepts of domain-specific modeling (DSM) and domain-specifi...
Adoption strategies for Software Product Lines (SPL) frequently involve bootstrapping existing produ...
Software ecosystems are defined as collections of organizations that are related through software or...
Software product line development refers to software engineering practices and techniques for creat...
For seizing the potential of serious games, the RAGE project—funded by the Horizon-2020 Programme of...
Abstract. For some organizations, the proactive approach to product lines may be inadequate due to p...
<p>Software Product Lines (SPL) approaches are gradually beingadopted as a powerful strategy for ach...
<p>Software Product Lines (SPL) processes aregradually being adopted by many companies in severaldom...
In game development, the maximum number of game design iterations determines the achievable quality....
The goal of the City Evolutions Project is to establish interactive systems and games to entertain u...
Game development is a technologically intrusive field. Users require bleeding edge technology and ma...
It is typical in the domain of digital games to have many de-velopment problems due to its increasin...
This paper describes our experience in improving an ad hoc approach for creating domain-specific lan...
A software product line is a set of software-intensive systems that share a common, managed set of f...
Small and Medium Enterprises (SME) represent a significant percentage of software companies. Althoug...
Abstract. This tutorial introduces the concepts of domain-specific modeling (DSM) and domain-specifi...
Adoption strategies for Software Product Lines (SPL) frequently involve bootstrapping existing produ...
Software ecosystems are defined as collections of organizations that are related through software or...
Software product line development refers to software engineering practices and techniques for creat...
For seizing the potential of serious games, the RAGE project—funded by the Horizon-2020 Programme of...
Abstract. For some organizations, the proactive approach to product lines may be inadequate due to p...