This work deals with design and creation of 2D editor for fast transfer of bitmap building plans to a vector representation. Emphasis is placed on an object oriented design of editor allowing extension of the automatically generating 3D object representation obtained from the vector form. The thesis describes an important part of the design of the user interface and an equally important mathematical background of the implemented 2D features. The work also addresses the description of the intended generation of 3D models with a choice of appearance of the resulting 3D model
Diplomsko delo predstavi implementacijo urejevalnika mest. Najprej obdelamo programski paket Blender...
In this work we present a simple and robust method to create 3D building models from a set of archit...
This thesis deals with procedural building generation. The method which was chosen for implementatio...
Considering the drudgery related to manual creation of virtual worlds, the opportunity of producing ...
This thesis solves the issue of vector computer graphics and its creation. At the beginning there is...
This master's thesis deals with ways and options to automatically generate three-dimensional models ...
This work deals with description and design of application for generating 3D building models from fl...
The aim of the thesis is to design and implement an intuitive 3D presentation from a given 2D floor ...
The aim of this thesis was to create an application for the creation and manipulation of 2D and 3d m...
This thesis explores the different methods of creating 3D models of existing buildings using several...
Present work studies possibilities of creating the vector graphics editor, which would be able to wo...
The goal of this thesis is to implement a procedural generator for a two-dimensional world. The worl...
This bachelor thesis deals with automated design and 3D prototype printing for urban engineering. In...
This diploma thesis focuses on processing and data collecting for the use of creating functional 3D ...
This paper describes the design and implementation of a Web-based graphical editor and visualization...
Diplomsko delo predstavi implementacijo urejevalnika mest. Najprej obdelamo programski paket Blender...
In this work we present a simple and robust method to create 3D building models from a set of archit...
This thesis deals with procedural building generation. The method which was chosen for implementatio...
Considering the drudgery related to manual creation of virtual worlds, the opportunity of producing ...
This thesis solves the issue of vector computer graphics and its creation. At the beginning there is...
This master's thesis deals with ways and options to automatically generate three-dimensional models ...
This work deals with description and design of application for generating 3D building models from fl...
The aim of the thesis is to design and implement an intuitive 3D presentation from a given 2D floor ...
The aim of this thesis was to create an application for the creation and manipulation of 2D and 3d m...
This thesis explores the different methods of creating 3D models of existing buildings using several...
Present work studies possibilities of creating the vector graphics editor, which would be able to wo...
The goal of this thesis is to implement a procedural generator for a two-dimensional world. The worl...
This bachelor thesis deals with automated design and 3D prototype printing for urban engineering. In...
This diploma thesis focuses on processing and data collecting for the use of creating functional 3D ...
This paper describes the design and implementation of a Web-based graphical editor and visualization...
Diplomsko delo predstavi implementacijo urejevalnika mest. Najprej obdelamo programski paket Blender...
In this work we present a simple and robust method to create 3D building models from a set of archit...
This thesis deals with procedural building generation. The method which was chosen for implementatio...