My work is about performance evaluation of graphics accelerator by 3D scenes rendering. It focuses on how to test the performance of the accelerator from every point of view during the performance critical operations in 3D graphics. It deals with implementation problems of individual measures, their influence on total results and evaluation of the measurements. The final output of the application is a score, by which is possible to judge what performance is giving the accelerator in comparison with others. For this comparison is available an on-line results database
Graphics operations consist of two broad operations. The first, which we refer to here as vertex ope...
This document is made available in accordance with publisher policies. Please cite only the publishe...
textThis report describes the architecture and implementation of a memory profiler for 3D graphics a...
This paper deals with possibilities and functions of modern graphic accelerators and with measuring ...
We present how graphics workstation performance is currently measured and how performance should be ...
Complex, computationally demanding 3D visualization applications can be used as benchmarks to evalua...
<p class="Heading0">The aim of the research was the determination of testing conditions and visual a...
This research defines a method for characterizing small volume laser scanners and pattern projection...
With the rapid development of computer software and hardware, the popularity of applications based o...
In recent years scenegraphs have emerged as the most preferred way to represent and interact with la...
Context. Computer rendered imagery such as computer games is a field with steady development. To ren...
Performance evaluation is at the foundation of computer architecture research and development. Conte...
Evaluation of rendering performance is crucial when selecting or developing algorithms, but challeng...
It is a great challenge to develop a computer game. Today many games are developed in large game stu...
Parallel programming is a form of computation in which the calculations are carried out simultaneous...
Graphics operations consist of two broad operations. The first, which we refer to here as vertex ope...
This document is made available in accordance with publisher policies. Please cite only the publishe...
textThis report describes the architecture and implementation of a memory profiler for 3D graphics a...
This paper deals with possibilities and functions of modern graphic accelerators and with measuring ...
We present how graphics workstation performance is currently measured and how performance should be ...
Complex, computationally demanding 3D visualization applications can be used as benchmarks to evalua...
<p class="Heading0">The aim of the research was the determination of testing conditions and visual a...
This research defines a method for characterizing small volume laser scanners and pattern projection...
With the rapid development of computer software and hardware, the popularity of applications based o...
In recent years scenegraphs have emerged as the most preferred way to represent and interact with la...
Context. Computer rendered imagery such as computer games is a field with steady development. To ren...
Performance evaluation is at the foundation of computer architecture research and development. Conte...
Evaluation of rendering performance is crucial when selecting or developing algorithms, but challeng...
It is a great challenge to develop a computer game. Today many games are developed in large game stu...
Parallel programming is a form of computation in which the calculations are carried out simultaneous...
Graphics operations consist of two broad operations. The first, which we refer to here as vertex ope...
This document is made available in accordance with publisher policies. Please cite only the publishe...
textThis report describes the architecture and implementation of a memory profiler for 3D graphics a...