Thanks to the increasing computation power the complexity and dynamism of virtual reality is continuously improving. This work aims to examine influences of weather in a landscape and the means to simulate and dynamically visualize them in real time on the current personal computer hardware. The main goal is to find quick well looking approximations rather than a complex physically correct simulation. The work covers using modern programmable GPU not only for visualization but also as a powerful simulation instrument. The main topic is water movement in the terrain and its effects on it like erosion, snow melting and moisture impact on vegetation. This requires dynamic terrain texturing and algorithms supporting fast geometry and normals up...
International audienceMotivated by the importance of having real-time feedback in sketch-based model...
This thesis presents a technique for GPU-based terrain rendering and the changes made to the HPC-lab...
This thesis will examine a method for efficient rendering of realistic water surfaces in a 3D terrai...
The complexity and dynamism of virtual reality is continuously improving. This work examines the imp...
Visual simulation of natural eroded terrains using computer graphics has always been a fascinating r...
This work covers visualization of water flowing in the landscape with focus on displaying the result...
This literature review will present and analyze a number of popular algorithms pertaining to the cre...
In general, changes in society or the environment are expected depending on changes in terrain. The ...
A real-time implementation is achieved, including a GPU based fluid-solver and particle simulation. ...
Deformation of terrain is a natural component in real life. A car driving over a muddy area creates ...
Modelling and rendering natural phenomena, such as rain, is an important aspect of creating a realis...
International audienceWe introduce a novel method for interactive generation of visually consistent,...
The evaluation of weather data from measurement and simulation remains an essential process for the ...
With the increasing size of virtual landscapes in games and other applications there is a growing ne...
Cataloged from PDF version of article.Thesis (M.S.): Bilkent University, Department of Computer Engi...
International audienceMotivated by the importance of having real-time feedback in sketch-based model...
This thesis presents a technique for GPU-based terrain rendering and the changes made to the HPC-lab...
This thesis will examine a method for efficient rendering of realistic water surfaces in a 3D terrai...
The complexity and dynamism of virtual reality is continuously improving. This work examines the imp...
Visual simulation of natural eroded terrains using computer graphics has always been a fascinating r...
This work covers visualization of water flowing in the landscape with focus on displaying the result...
This literature review will present and analyze a number of popular algorithms pertaining to the cre...
In general, changes in society or the environment are expected depending on changes in terrain. The ...
A real-time implementation is achieved, including a GPU based fluid-solver and particle simulation. ...
Deformation of terrain is a natural component in real life. A car driving over a muddy area creates ...
Modelling and rendering natural phenomena, such as rain, is an important aspect of creating a realis...
International audienceWe introduce a novel method for interactive generation of visually consistent,...
The evaluation of weather data from measurement and simulation remains an essential process for the ...
With the increasing size of virtual landscapes in games and other applications there is a growing ne...
Cataloged from PDF version of article.Thesis (M.S.): Bilkent University, Department of Computer Engi...
International audienceMotivated by the importance of having real-time feedback in sketch-based model...
This thesis presents a technique for GPU-based terrain rendering and the changes made to the HPC-lab...
This thesis will examine a method for efficient rendering of realistic water surfaces in a 3D terrai...