The goal of this bachelor's thesis Network game: Destroy the submarine is to analyze and implement network architecture and solve all the problems connected with it. In final version, the created program uses client-server network architecture. Both subjects are communicating with complex network protocol. For effective data the virtual connection over UDP protocol is established. Minor part of this study solves graphical problems and received data displaying. For this purpose, there are different frequenc ies used for data handlings and techniques that provide better game experience
Ovaj rad dokumentira i opisuje teoriju, implementaciju i primjenu knjižnice namjenjene za umrežavanj...
V svetu računalniških iger že dolgo časa prevladuje mrežno igranje z dvema ali več igralci hkrati. U...
Today’s mobile terminals have many similarities with personal computers, for example, the possibil...
In the past few years there was a significant rise of network multiplayer games, which makes network...
The aim of this work is to acquaint readers with the basic methods of collaborative data sharing, br...
Celem niniejszej pracy jest stworzenie prototypu gry multiplayer opartej na architekturze serwera au...
This thesis documents the development of a communication system that is part of a pluggable game eng...
The number of computers in use worldwide, according to the International Data Corporation, is in exc...
The aim of this bachelor's thesis is design, implementation and testing of network multiplayer card ...
This bachelor's thesis describes the development of Snake computer game with expansion of multiplaye...
Mrežni uvjeti igraca u umreženim igrama s arhitekturom klijent-poslužitelj izvan ˇ su kontrole poslu...
This bachelor thesis focuses on the analysis, the design, the implementation and the testing of the ...
As multiplayer network gaming becomes more popular, the numbers of players and servers increase. A ...
The computer game industry is clearly growing in the direction of multiplayer, online games. Underst...
U ovom diplomskom radu opisuje se dizajn i implementacija digitalne inačice igre na ploči Zértz i nj...
Ovaj rad dokumentira i opisuje teoriju, implementaciju i primjenu knjižnice namjenjene za umrežavanj...
V svetu računalniških iger že dolgo časa prevladuje mrežno igranje z dvema ali več igralci hkrati. U...
Today’s mobile terminals have many similarities with personal computers, for example, the possibil...
In the past few years there was a significant rise of network multiplayer games, which makes network...
The aim of this work is to acquaint readers with the basic methods of collaborative data sharing, br...
Celem niniejszej pracy jest stworzenie prototypu gry multiplayer opartej na architekturze serwera au...
This thesis documents the development of a communication system that is part of a pluggable game eng...
The number of computers in use worldwide, according to the International Data Corporation, is in exc...
The aim of this bachelor's thesis is design, implementation and testing of network multiplayer card ...
This bachelor's thesis describes the development of Snake computer game with expansion of multiplaye...
Mrežni uvjeti igraca u umreženim igrama s arhitekturom klijent-poslužitelj izvan ˇ su kontrole poslu...
This bachelor thesis focuses on the analysis, the design, the implementation and the testing of the ...
As multiplayer network gaming becomes more popular, the numbers of players and servers increase. A ...
The computer game industry is clearly growing in the direction of multiplayer, online games. Underst...
U ovom diplomskom radu opisuje se dizajn i implementacija digitalne inačice igre na ploči Zértz i nj...
Ovaj rad dokumentira i opisuje teoriju, implementaciju i primjenu knjižnice namjenjene za umrežavanj...
V svetu računalniških iger že dolgo časa prevladuje mrežno igranje z dvema ali več igralci hkrati. U...
Today’s mobile terminals have many similarities with personal computers, for example, the possibil...