This thesis solves the issue of vector computer graphics and its creation. At the beginning there is a brief overview of available software tools with examples of typical application areas. It is followed by a description of 2D vector graphics editors, which are the primary focus. Described is a typical user interface of such programs, together with a description of the basic features and functionality of these applications. After the theoretical part is followed by the design our own vector based 2D drawing program, including its implementation, the tools and core technologies. Finally, there is included an evaluation of the results, assessing the future directions of the project