In this work I focus on the creation of artificial intelligence to meet the conditions for the competition SSCAI Tournament. It contains the characteristics and gameplay mechanics of the game Starcraft: Brood War, a description of the rules of that competition, usually played kinds of strategies focusing on the Zerg civilization, namely strategy Pool Rush. In the competition I was on a shared 10th and 11th place out of 42 participants. I have created the artificial intelligence for the game Starcraft: Brood War (1.16.1). The work includes the implementation of two agents ScoutManager and DefenseManager. These agents are already connected to created agents of the project BWSAL. I used the development environment Microsoft Visual Studio 2008 ...
Bachelor thesis on the topic of artificial intelligence in the game Patchwork. It deals with the act...
iAbstract This master thesis presents an approach for how to implement an Evolution-ary Multi-Agent ...
As computer games become more complex and consumers demand more sophisticated computer controlled op...
This thesis focuses on artificial intelligence principles used in komputer games and their demonstra...
In this thesis a cognitive multi-agent system is developed for the real-time strategy game StarCraft...
Tutaj przychodzi karta pracy dyplomowej; oryginał wstawiamy do wersji dla archiwum PP, w pozostałych...
This article reviews the last two IEEE Conference on Computational Intelligence and Games (CIG) Star...
The Interactive Intelligence section of the TU Delft would like to replace the game UT3 that is used...
In 2013, AIIDE will host the Fourth Annual Star-Craft AI Competition. Participants are given the tas...
In 2010, AIIDE will host the StarCraft AI competition. This event enables researchers to evaluate th...
International audienceDefinition Real-Time Strategy (RTS) games is a sub-genre of strategy games whe...
In 2012, AIIDE will host the Third Annual StarCraft AI Competition. Participants are given the task ...
The general purpose of this research is to investigate the possibilities offered for the use of Arti...
The subject of this thesis is an artificial intelligence for the Dominion card game, which is usable...
Artificial Intelligence is an ill-defined term that can broadly refer to any kind of computer progra...
Bachelor thesis on the topic of artificial intelligence in the game Patchwork. It deals with the act...
iAbstract This master thesis presents an approach for how to implement an Evolution-ary Multi-Agent ...
As computer games become more complex and consumers demand more sophisticated computer controlled op...
This thesis focuses on artificial intelligence principles used in komputer games and their demonstra...
In this thesis a cognitive multi-agent system is developed for the real-time strategy game StarCraft...
Tutaj przychodzi karta pracy dyplomowej; oryginał wstawiamy do wersji dla archiwum PP, w pozostałych...
This article reviews the last two IEEE Conference on Computational Intelligence and Games (CIG) Star...
The Interactive Intelligence section of the TU Delft would like to replace the game UT3 that is used...
In 2013, AIIDE will host the Fourth Annual Star-Craft AI Competition. Participants are given the tas...
In 2010, AIIDE will host the StarCraft AI competition. This event enables researchers to evaluate th...
International audienceDefinition Real-Time Strategy (RTS) games is a sub-genre of strategy games whe...
In 2012, AIIDE will host the Third Annual StarCraft AI Competition. Participants are given the task ...
The general purpose of this research is to investigate the possibilities offered for the use of Arti...
The subject of this thesis is an artificial intelligence for the Dominion card game, which is usable...
Artificial Intelligence is an ill-defined term that can broadly refer to any kind of computer progra...
Bachelor thesis on the topic of artificial intelligence in the game Patchwork. It deals with the act...
iAbstract This master thesis presents an approach for how to implement an Evolution-ary Multi-Agent ...
As computer games become more complex and consumers demand more sophisticated computer controlled op...