The purpose of this bachelor thesis is to focus on tools for game development support. This study is divided into two parts. The first part describes situation on the market with game engines, concretely it focuses on the analysis and description of the mentioned market. The subject of the second part is one concrete game engine, Unity. In this part its development environment is described and as well its GUI, basic components and functionalities. After this the functionalities are being demonstrated by the development of a simple 2D platform game. Results of this study are objective view on the situation on the market with game engines, the description of the Unity environment and the description of 2D game development with the 2D game its...