Science is similar to a game, as both involve rules-based participation in search of optimal outcomes. Supported by key texts in history and philosophy of science, the authors propose a game-based model for understanding scientific inquiry and practice, particularly through computational resources. They conclude that this model creates space for more speculative and reflective approaches to scientific practice and can contribute to the design and development of better scientific software, simulation and visualization
Thesis (Ph.D.)--University of Washington, 2016-03As science becomes increasingly data-driven, there ...
In recent years, computer-based games have been shown to be effective both as a tool for conducting ...
This paper presents an overview of a doctoral thesis exploring educational potentials of computer ga...
Scientific inquiry is often described as, and compared to, a game. This paper expands on that analog...
The necessity of fostering learning and the development of the scientific mind calls for the exploit...
This paper presents a categorisation of science game formats in relation to the educational possibil...
Scientific culture is not popular because the essential nature of science – the models and practises...
This paper presents a study on challenges and opportunities for the gamification of scientific softw...
The use of games in citizen science is growing, but can create tension as gaming and science can be ...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...
With prominent looming global issues such as climate change and COVID-19, public understanding of sc...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...
Abstract: In today’s increasingly “flat ” world of globalization, the need for a scientifically lite...
In their chapter, Glas and Lammes critically investigate the limitations of citizen science game des...
International audienceSerious scientific games are games whose purpose is not just fun. In the field...
Thesis (Ph.D.)--University of Washington, 2016-03As science becomes increasingly data-driven, there ...
In recent years, computer-based games have been shown to be effective both as a tool for conducting ...
This paper presents an overview of a doctoral thesis exploring educational potentials of computer ga...
Scientific inquiry is often described as, and compared to, a game. This paper expands on that analog...
The necessity of fostering learning and the development of the scientific mind calls for the exploit...
This paper presents a categorisation of science game formats in relation to the educational possibil...
Scientific culture is not popular because the essential nature of science – the models and practises...
This paper presents a study on challenges and opportunities for the gamification of scientific softw...
The use of games in citizen science is growing, but can create tension as gaming and science can be ...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...
With prominent looming global issues such as climate change and COVID-19, public understanding of sc...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...
Abstract: In today’s increasingly “flat ” world of globalization, the need for a scientifically lite...
In their chapter, Glas and Lammes critically investigate the limitations of citizen science game des...
International audienceSerious scientific games are games whose purpose is not just fun. In the field...
Thesis (Ph.D.)--University of Washington, 2016-03As science becomes increasingly data-driven, there ...
In recent years, computer-based games have been shown to be effective both as a tool for conducting ...
This paper presents an overview of a doctoral thesis exploring educational potentials of computer ga...