Purpose This purpose of this paper is to present findings from three workshops that aimed to enable learners with profound and multiple learning disabilities to have a richer, more meaningful experience of a digital curriculum and to bolster a more meaningful creative exchange than currently offered by off the shelf products. Design/methodology/approach Informed by the maker culture and participatory action research, this workshop method focussed on making prototypes and creating concepts that encourage a dialogic approach for envisioning future technologies. As a process of enabling design, this approach placed participants at the heart of iterative methods that support imaginative ideation and improvisation, rather than the productio...
This workshop aims to bring together researchers and designers to exchange experiences with (partici...
In recent years a number of studies have explored disabled learners experiences of using specific te...
\ua9 2019 Association for Computing Machinery. Despite its inherent challenges, participatory design...
International audienceAdapted educational material for children with visual impairments has long bee...
Implementation of information technology is evident within different sectors of society such that ad...
This paper is based on outcomes from SID (http://sid.desiign.org), a three-year project where twenty...
from the article: ABSTRACT Participatory Design has developed methods that empower people with im...
The accessibility and afordability of tangible electronic toolkits are signifcant barriers to their ...
This workshop aims to bring together researchers and designers to exchange experiences with (partici...
This article presents and discusses co-creation techniques for involving children in the design of a...
This thesis presents findings on how to facilitate a design process with people with Intellectual Di...
Recent HCI research has highlighted the potential afforded by maker technologies for supporting new ...
The implementation of the new “Successful Futures” curriculum in the UK, means that learners betwee...
Today we are witnessing the growth of bottom-up initiatives, innovative projects, and wide networks ...
In this paper, an approach to designing technology for children with intellectual disabilities is pr...
This workshop aims to bring together researchers and designers to exchange experiences with (partici...
In recent years a number of studies have explored disabled learners experiences of using specific te...
\ua9 2019 Association for Computing Machinery. Despite its inherent challenges, participatory design...
International audienceAdapted educational material for children with visual impairments has long bee...
Implementation of information technology is evident within different sectors of society such that ad...
This paper is based on outcomes from SID (http://sid.desiign.org), a three-year project where twenty...
from the article: ABSTRACT Participatory Design has developed methods that empower people with im...
The accessibility and afordability of tangible electronic toolkits are signifcant barriers to their ...
This workshop aims to bring together researchers and designers to exchange experiences with (partici...
This article presents and discusses co-creation techniques for involving children in the design of a...
This thesis presents findings on how to facilitate a design process with people with Intellectual Di...
Recent HCI research has highlighted the potential afforded by maker technologies for supporting new ...
The implementation of the new “Successful Futures” curriculum in the UK, means that learners betwee...
Today we are witnessing the growth of bottom-up initiatives, innovative projects, and wide networks ...
In this paper, an approach to designing technology for children with intellectual disabilities is pr...
This workshop aims to bring together researchers and designers to exchange experiences with (partici...
In recent years a number of studies have explored disabled learners experiences of using specific te...
\ua9 2019 Association for Computing Machinery. Despite its inherent challenges, participatory design...