References to internal states (e.g., thoughts, feelings, and desires) indicate children's appreciation of people's inner worlds. Many children spend time playing video games; however, the nature of children's speech when doing so has received little attention. We investigated the use of internal state language (ISL) as 251 seven‐year‐olds played with toy figures and a video game designed for the study. Although children used ISL more when playing with toy figures, children used ISL in both contexts, highlighting video game play as a context where children demonstrate their appreciation of inner worlds. Children's speech in the two contexts differed in how ISL was used: references to children's own internal states were more common when playi...
Children’s engagement in fictional worlds created when playing with toys and video games has receive...
Children’s engagement in fictional worlds created when playing with toys and video games has receive...
Children’s engagement in fictional worlds created when playing with toys and video games has receive...
Doll play provides opportunities for children to practice social skills by creating imaginary worlds...
Doll play provides opportunities for children to practice social skills by creating imaginary worlds...
Doll play provides opportunities for children to practice social skills by creating imaginary worlds...
International audienceChildren start taking into account and talking about internal states in the se...
International audienceChildren start taking into account and talking about internal states in the se...
International audienceChildren start taking into account and talking about internal states in the se...
Children's use of internal-state language during 2 tasks (book narration and describing a best frien...
Children's use of internal-state language during 2 tasks (book narration and describing a best frien...
Children's use of internal-state language during 2 tasks (book narration and describing a best frien...
Children's use of internal-state language during 2 tasks (book narration and describing a best frien...
Children's use of internal-state language during 2 tasks (book narration and describing a best frien...
Children’s engagement in fictional worlds created when playing with toys and video games has receive...
Children’s engagement in fictional worlds created when playing with toys and video games has receive...
Children’s engagement in fictional worlds created when playing with toys and video games has receive...
Children’s engagement in fictional worlds created when playing with toys and video games has receive...
Doll play provides opportunities for children to practice social skills by creating imaginary worlds...
Doll play provides opportunities for children to practice social skills by creating imaginary worlds...
Doll play provides opportunities for children to practice social skills by creating imaginary worlds...
International audienceChildren start taking into account and talking about internal states in the se...
International audienceChildren start taking into account and talking about internal states in the se...
International audienceChildren start taking into account and talking about internal states in the se...
Children's use of internal-state language during 2 tasks (book narration and describing a best frien...
Children's use of internal-state language during 2 tasks (book narration and describing a best frien...
Children's use of internal-state language during 2 tasks (book narration and describing a best frien...
Children's use of internal-state language during 2 tasks (book narration and describing a best frien...
Children's use of internal-state language during 2 tasks (book narration and describing a best frien...
Children’s engagement in fictional worlds created when playing with toys and video games has receive...
Children’s engagement in fictional worlds created when playing with toys and video games has receive...
Children’s engagement in fictional worlds created when playing with toys and video games has receive...
Children’s engagement in fictional worlds created when playing with toys and video games has receive...