Long-term health risks associated with unhealthy lifestyles present a significant current and future burden for healthcare providers. Adolescence represents a critical time for intervention, as habits formed during this period can persist throughout adult life. Given the prevalence of gaming as an entertainment medium amongst adolescents, and subsequent potential for engagement, the use of serious games to promote changes in lifestyle behaviour offers a potential solution. Creating such games requires a breadth of multidisciplinary expertise, working collaboratively to create research-informed designs which reflect both behavioural theory and entertainment game design best practices. In this chapter, challenges and benefits associated with ...
Prevention and therapy of emerging lifestyle diseases are strongly linked to daily behavior, physica...
User engagement in digital (serious) games may be important to increase their effectiveness. Insight...
User engagement in digital (serious) games may be important to increase their effectiveness. Insight...
Background Internet interventions for improving health and well-being have the potential...
Background Internet interventions for improving health and well-being have the potential...
Abstract The current research focuses on serious games (SG) in the healthcare sector. The objective...
Abstract Serious games (SGs) provide users with valuable information in a fun, entertaining way. Du...
Physical activity (PA) in adolescents is low which has contributed to significant rises in obesity l...
Behaviours such as diet, sedentariness and how much exercise we do play a major role in influencing ...
Behaviours such as diet, sedentariness and how much exercise we do play a major role in influencing ...
Poor health behaviours established in adolescence can have lasting consequences in later life, such ...
Poor health behaviours established in adolescence can have lasting consequences in later life, such ...
Abstract Youth social workers are looking for new ways to use digital technology in their daily wor...
Serious video games for health are designed to entertain while changing a specific health behavior. ...
This thesis investigates whether a computer game can aid young people with long term health challeng...
Prevention and therapy of emerging lifestyle diseases are strongly linked to daily behavior, physica...
User engagement in digital (serious) games may be important to increase their effectiveness. Insight...
User engagement in digital (serious) games may be important to increase their effectiveness. Insight...
Background Internet interventions for improving health and well-being have the potential...
Background Internet interventions for improving health and well-being have the potential...
Abstract The current research focuses on serious games (SG) in the healthcare sector. The objective...
Abstract Serious games (SGs) provide users with valuable information in a fun, entertaining way. Du...
Physical activity (PA) in adolescents is low which has contributed to significant rises in obesity l...
Behaviours such as diet, sedentariness and how much exercise we do play a major role in influencing ...
Behaviours such as diet, sedentariness and how much exercise we do play a major role in influencing ...
Poor health behaviours established in adolescence can have lasting consequences in later life, such ...
Poor health behaviours established in adolescence can have lasting consequences in later life, such ...
Abstract Youth social workers are looking for new ways to use digital technology in their daily wor...
Serious video games for health are designed to entertain while changing a specific health behavior. ...
This thesis investigates whether a computer game can aid young people with long term health challeng...
Prevention and therapy of emerging lifestyle diseases are strongly linked to daily behavior, physica...
User engagement in digital (serious) games may be important to increase their effectiveness. Insight...
User engagement in digital (serious) games may be important to increase their effectiveness. Insight...