Game-based learning has received significant attention in educational pedagogy as an effective way of increasing student motivation and engagement. The majority of the work in this area has been focused on digital games or games involving technology. We focus on the use of traditional game design in improving student engagement and perception of learning in teaching computer science concepts in higher education. In addition, as part of an interdisciplinary effort, we discuss the interplay between game-based learning in higher education and disciplinary cultures, addressing the lack of empirical evidence on the impact of game design on learning outcomes, engagement, and students’ perception of learning
Melek, Ceren Gülra (Arel Author)The purpose of this study is to investigate the effects of digital g...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
AbstractOwing to their ease of engagement and motivational nature, especially for younger age groups...
Game-based learning has received significant attention in educational pedagogy as an effective way o...
Besides the ability of making learning more interesting, educators and researchers have been explori...
Educators have long used digital games as platforms for teaching. Games have several qualities that ...
This thesis investigates the impact of gamification on student motivation and learning in several in...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
At present, methods for the optimal use of two approaches to computer game-based learning in school ...
This research is approaching game-based learning as a creative act. Furthermore, creativity receives...
The purpose of this case study is to examine how educational games implemented in an xMOOC affect ed...
This study investigated the effects of learning computer programming using game design on high schoo...
Many scholars, talking about both educational games and general educational practice, argue that pri...
Continuous advances in technology are causing a generation gap between students and teachers to incr...
Game-based learning isn’t just for kids! Video games are increasingly used in higher and further edu...
Melek, Ceren Gülra (Arel Author)The purpose of this study is to investigate the effects of digital g...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
AbstractOwing to their ease of engagement and motivational nature, especially for younger age groups...
Game-based learning has received significant attention in educational pedagogy as an effective way o...
Besides the ability of making learning more interesting, educators and researchers have been explori...
Educators have long used digital games as platforms for teaching. Games have several qualities that ...
This thesis investigates the impact of gamification on student motivation and learning in several in...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
At present, methods for the optimal use of two approaches to computer game-based learning in school ...
This research is approaching game-based learning as a creative act. Furthermore, creativity receives...
The purpose of this case study is to examine how educational games implemented in an xMOOC affect ed...
This study investigated the effects of learning computer programming using game design on high schoo...
Many scholars, talking about both educational games and general educational practice, argue that pri...
Continuous advances in technology are causing a generation gap between students and teachers to incr...
Game-based learning isn’t just for kids! Video games are increasingly used in higher and further edu...
Melek, Ceren Gülra (Arel Author)The purpose of this study is to investigate the effects of digital g...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
AbstractOwing to their ease of engagement and motivational nature, especially for younger age groups...