Digital games are among the most popular forms of entertainment media. Despite their ubiquity, the fields of political science, International Relations, and political communication have generally overlooked the study of digital games. We take up this void by examining the international enemies depicted in combat games – specifically, first-person shooter (FPS) games – which can speak to the process in the construction of international threats in society. Our review of framing the enemy gleans perspectives from multiple disciplines including International Relations, political communication, and digital gaming. Our empirical analysis traces the evolution of images in digital games from 2001 to 2013 to reveal the identity of the enemies and pr...
Military videogames play an important role in violent actors’ media strategies, and while scholars h...
This thesis explores how game makers conceive of and navigate the intersection between digital syste...
The first-person shooter (FPS), with its subjective view point and relentless action, gives its play...
Digital games are among the most popular forms of entertainment media. Despite their ubiquity, the f...
Digital games are among the most popular forms of entertainment media. Despite their ubiquity, the f...
Work focuses on representation of opponents in first-person shooter video games. It aims to discover...
In war propaganda you dehumanise your current or potential enemy by giving them undesirable traits. ...
This thesis deals with the issue of propaganda in contemporary war themed videogames. Considering th...
Within the cultural imaginary of video games, armed conflicts have always occupied a central space. ...
This paper aims to provide a deeper insight into some of the most popular FPS (First-Person Shooter)...
Stereotypes and threatening images are present in much of our modern entertainment media often going...
This article presents a call for political scientists to look seriously at videogames. Beginning wit...
Recently more and more people have take interest in computer games, most of them are constructed aro...
This study is a response to the growing demand for more critical examinations of the video game as a...
We interact nowadays through the internet in many different ways, we are socially connected to this ...
Military videogames play an important role in violent actors’ media strategies, and while scholars h...
This thesis explores how game makers conceive of and navigate the intersection between digital syste...
The first-person shooter (FPS), with its subjective view point and relentless action, gives its play...
Digital games are among the most popular forms of entertainment media. Despite their ubiquity, the f...
Digital games are among the most popular forms of entertainment media. Despite their ubiquity, the f...
Work focuses on representation of opponents in first-person shooter video games. It aims to discover...
In war propaganda you dehumanise your current or potential enemy by giving them undesirable traits. ...
This thesis deals with the issue of propaganda in contemporary war themed videogames. Considering th...
Within the cultural imaginary of video games, armed conflicts have always occupied a central space. ...
This paper aims to provide a deeper insight into some of the most popular FPS (First-Person Shooter)...
Stereotypes and threatening images are present in much of our modern entertainment media often going...
This article presents a call for political scientists to look seriously at videogames. Beginning wit...
Recently more and more people have take interest in computer games, most of them are constructed aro...
This study is a response to the growing demand for more critical examinations of the video game as a...
We interact nowadays through the internet in many different ways, we are socially connected to this ...
Military videogames play an important role in violent actors’ media strategies, and while scholars h...
This thesis explores how game makers conceive of and navigate the intersection between digital syste...
The first-person shooter (FPS), with its subjective view point and relentless action, gives its play...