Abstract intelligent agents within many genres of video games are crucial to a player’s enjoyment and immersion in their video game experience. There are two major aspects of abstract intelligent agents; performance and believability (Iskander, et al., 2012). Player believability refers to whether or not an observer of a character on screen believes that the character is being played by a human (Buche, et al., 2010; Togelius, et al., 2012).This research looks at how these two factors interact and whether or not there is a trade-off between the two, and where it is possible to produce an abstract intelligent agent that can be both highly believable and effective. We are exploring this issue using the Nintendo 1985 platform game Super Mario ...
In this paper we describe a method of modeling play styles as deviations from approximations of game...
textMachine learning has proven useful for producing solutions to various problems, including the c...
This research aims to evaluate Machine Learning (Reinforcement Learning and Best-Response Learning A...
Abstract intelligent agents within many genres of video games are crucial to a player’s enjoyment an...
Player believability is often defined as the ability of a game playing character to convince an obse...
Video games are sometimes used as environments to evaluate AI agents’ ability to develop and execute...
Recent advances in the digital gaming industry have provided impressive demonstrations of highly ski...
International audienceIn this paper, we address the problem of creating believable agents (virtual c...
International audienceIn this paper, we address the challenge of believability in multiplayer video ...
Many artificial intelligence techniques have been developed to construct intelligent non-player char...
Artificial intelligence is a largely growing part of our world and is becoming more and more necessa...
Computing Reviews (1998) Categories and Subject Descriptors: I.2.1 Artificial Intelligence: Applica...
The Turing Test Track of the Mario AI Championship focused on developing human-like controllers for...
Computer games are becoming more popular for both entertainment and educational applications. The g...
This research is supported by the IEEE CIS Graduate Student Research Grants and the EP/L015846/1 fo...
In this paper we describe a method of modeling play styles as deviations from approximations of game...
textMachine learning has proven useful for producing solutions to various problems, including the c...
This research aims to evaluate Machine Learning (Reinforcement Learning and Best-Response Learning A...
Abstract intelligent agents within many genres of video games are crucial to a player’s enjoyment an...
Player believability is often defined as the ability of a game playing character to convince an obse...
Video games are sometimes used as environments to evaluate AI agents’ ability to develop and execute...
Recent advances in the digital gaming industry have provided impressive demonstrations of highly ski...
International audienceIn this paper, we address the problem of creating believable agents (virtual c...
International audienceIn this paper, we address the challenge of believability in multiplayer video ...
Many artificial intelligence techniques have been developed to construct intelligent non-player char...
Artificial intelligence is a largely growing part of our world and is becoming more and more necessa...
Computing Reviews (1998) Categories and Subject Descriptors: I.2.1 Artificial Intelligence: Applica...
The Turing Test Track of the Mario AI Championship focused on developing human-like controllers for...
Computer games are becoming more popular for both entertainment and educational applications. The g...
This research is supported by the IEEE CIS Graduate Student Research Grants and the EP/L015846/1 fo...
In this paper we describe a method of modeling play styles as deviations from approximations of game...
textMachine learning has proven useful for producing solutions to various problems, including the c...
This research aims to evaluate Machine Learning (Reinforcement Learning and Best-Response Learning A...