Two of the most fundamental animal behaviours are controlling locomotion to arrive at an intended destination, and capturing objects upon arrival. Research into the control of naturalistic behaviours such as these has been hampered by the difficulty in manipulating environmental information, without impinging upon the naturalness of the task. We outline the potential of computationally specified 3-D optic arrays (virtual environments) to allow control over the visual information provided to the performer. We then provide examples of re-examining the control of locomotion and interceptive timing using virtual environment displays
This chapter is intended to provide the reader with knowledge of the pertinent aspects of human visu...
The usage of virtual environments (VEs) in various application fields has significantly increased in...
The usage of virtual environments (VEs) in various application fields has significantly increased in...
Two of the most fundamental animal behaviours are controlling locomotion to arrive at an intended de...
Two of the most fundamental animal behaviours are controlling locomotion to arrive at an intended de...
In the Perception and Action in Virtual Environments research group, our aim is to investigate human...
Abstract: Human sensorimotor control has been predominantly studied using fixed tasks performed unde...
The goal of this work is to develop an approach to the design of natural and immersive interaction m...
The study of human perception has evolved from examining simple tasks executed in reduced laboratory...
The core idea in an XR (VR/MR/AR) application is to digitally stimulate one or more sensory systems ...
At the Max-Planck-Institute for Biological Cybernetics in Tübingen we pursue a behavioral approach t...
Summarization: Computer graphics algorithms have for long dealt with simulation of physics: simulati...
The ability of a user to move to different locations within a virtual environment (VE) is a fundamen...
As a research tool, virtual environments (VEs) hold immense promise for brain scientists. Yet to ful...
Understanding vision has always been at the centre of research in perception and cognition. Experime...
This chapter is intended to provide the reader with knowledge of the pertinent aspects of human visu...
The usage of virtual environments (VEs) in various application fields has significantly increased in...
The usage of virtual environments (VEs) in various application fields has significantly increased in...
Two of the most fundamental animal behaviours are controlling locomotion to arrive at an intended de...
Two of the most fundamental animal behaviours are controlling locomotion to arrive at an intended de...
In the Perception and Action in Virtual Environments research group, our aim is to investigate human...
Abstract: Human sensorimotor control has been predominantly studied using fixed tasks performed unde...
The goal of this work is to develop an approach to the design of natural and immersive interaction m...
The study of human perception has evolved from examining simple tasks executed in reduced laboratory...
The core idea in an XR (VR/MR/AR) application is to digitally stimulate one or more sensory systems ...
At the Max-Planck-Institute for Biological Cybernetics in Tübingen we pursue a behavioral approach t...
Summarization: Computer graphics algorithms have for long dealt with simulation of physics: simulati...
The ability of a user to move to different locations within a virtual environment (VE) is a fundamen...
As a research tool, virtual environments (VEs) hold immense promise for brain scientists. Yet to ful...
Understanding vision has always been at the centre of research in perception and cognition. Experime...
This chapter is intended to provide the reader with knowledge of the pertinent aspects of human visu...
The usage of virtual environments (VEs) in various application fields has significantly increased in...
The usage of virtual environments (VEs) in various application fields has significantly increased in...