The use of virtual reality (VR) display systems has escalated over the last 5 yr and may have consequences for those working within vision research. This paper provides a brief review of the literature pertaining to the representation of depth in stereoscopic VR displays. Specific attention is paid to the response of the accommodation system with its cross-links to vergence eye movements, and to the spatial errors that arise when portraying three-dimensional space on a two-dimensional window. It is suggested that these factors prevent large depth intervals of three-dimensional visual space being rendered with integrity through dual two-dimensional arrays
Abstract—Depth perception is one of the key issues in virtual reality. Many questions within this ar...
Depth perception is an important component of many augmented reality applications. It is, however, s...
This paper describes studies on perception of virtual object locations. It explores the behavior of ...
The use of virtual reality (VR) display systems has escalated over the last 5 yr and may have conseq...
The use of virtual reality (VR) display systems has escalated over the last 5 yr and may have conseq...
The use of virtual reality (VR) display systems has escalated over the last 5 yr and may have conseq...
The use of virtual reality (VR) display systems has escalated over the last 5 yr and may have conseq...
AbstractThe use of virtual reality (VR) display systems has escalated over the last 5 yr and may hav...
AbstractThe use of virtual reality (VR) display systems has escalated over the last 5 yr and may hav...
International audienceViewing a scene on a screen display differs greatly from viewing it in the rea...
International audienceViewing a scene on a screen display differs greatly from viewing it in the rea...
It has been demonstrated that a stereoscopic virtual reality system can cause deficits of binocular ...
Adverse visual effects may follow use of binocular displays, but can be avoided through careful desi...
Naceri A, Chellali R, Dionnet F, Toma S. Depth Perception within Virtual Environments: A Comparative...
Stereoscopic depth is often included in the design of tele-operation or Virtual Reality (VR) systems...
Abstract—Depth perception is one of the key issues in virtual reality. Many questions within this ar...
Depth perception is an important component of many augmented reality applications. It is, however, s...
This paper describes studies on perception of virtual object locations. It explores the behavior of ...
The use of virtual reality (VR) display systems has escalated over the last 5 yr and may have conseq...
The use of virtual reality (VR) display systems has escalated over the last 5 yr and may have conseq...
The use of virtual reality (VR) display systems has escalated over the last 5 yr and may have conseq...
The use of virtual reality (VR) display systems has escalated over the last 5 yr and may have conseq...
AbstractThe use of virtual reality (VR) display systems has escalated over the last 5 yr and may hav...
AbstractThe use of virtual reality (VR) display systems has escalated over the last 5 yr and may hav...
International audienceViewing a scene on a screen display differs greatly from viewing it in the rea...
International audienceViewing a scene on a screen display differs greatly from viewing it in the rea...
It has been demonstrated that a stereoscopic virtual reality system can cause deficits of binocular ...
Adverse visual effects may follow use of binocular displays, but can be avoided through careful desi...
Naceri A, Chellali R, Dionnet F, Toma S. Depth Perception within Virtual Environments: A Comparative...
Stereoscopic depth is often included in the design of tele-operation or Virtual Reality (VR) systems...
Abstract—Depth perception is one of the key issues in virtual reality. Many questions within this ar...
Depth perception is an important component of many augmented reality applications. It is, however, s...
This paper describes studies on perception of virtual object locations. It explores the behavior of ...