This paper proposes a model based on both direct reciprocity and the use of social network structures to incentive cooperation in human societies. The absence of third-party reputation assures that very few opportunities are left for lying and misreporting of information by the members of the community. Social relationships are built according to the criterion that nodes seek to interact with others at least as cooperative as themselves. This idea together with the effect of nodes prioritizing with their relationships produces the highest benefits for the most cooperative behaviours while the performance of uncooperative nodes is heavily penalized. The trust model is applied to a number of simulations of the iterated Prisoner's dilemma game
Abstract. We introduce a social network based model to investigate the evolution of cooperation in t...
This paper investigates the impact of network formation on trust and trustworthiness. We run a labor...
Online services such as e-marketplaces, social networking sites, online gaming environments etc have...
This paper proposes a model based on both direct reciprocity and the use of social network structure...
This paper proposes a model based on both direct reciprocity and the use of social network structure...
Human beings collaborate when organized in an unchanging network of social relationships and if the ...
This dissertation is on trust problems and the emergence of social structures due to trust problems....
In this paper we present a new methodology which, while allowing for anonymous interaction, it also ...
In this paper we present a new methodology which, while allowing for anonymous interaction, it also ...
textabstractA fundamental question in social sciences is how trust emerges. We provide an answer whi...
<div><p>In this paper we present a new methodology which, while allowing for anonymous interaction, ...
This paper investigates the impact of network formation on trust and trustworthiness. We run a labor...
This paper studies which social networks maximize trust and welfare when agreements are implicitly e...
Abstract. We introduce a social network based model to investigate the evolution of cooperation in t...
Online services such as e-marketplaces, social networking sites, online gaming environments etc have...
Abstract. We introduce a social network based model to investigate the evolution of cooperation in t...
This paper investigates the impact of network formation on trust and trustworthiness. We run a labor...
Online services such as e-marketplaces, social networking sites, online gaming environments etc have...
This paper proposes a model based on both direct reciprocity and the use of social network structure...
This paper proposes a model based on both direct reciprocity and the use of social network structure...
Human beings collaborate when organized in an unchanging network of social relationships and if the ...
This dissertation is on trust problems and the emergence of social structures due to trust problems....
In this paper we present a new methodology which, while allowing for anonymous interaction, it also ...
In this paper we present a new methodology which, while allowing for anonymous interaction, it also ...
textabstractA fundamental question in social sciences is how trust emerges. We provide an answer whi...
<div><p>In this paper we present a new methodology which, while allowing for anonymous interaction, ...
This paper investigates the impact of network formation on trust and trustworthiness. We run a labor...
This paper studies which social networks maximize trust and welfare when agreements are implicitly e...
Abstract. We introduce a social network based model to investigate the evolution of cooperation in t...
Online services such as e-marketplaces, social networking sites, online gaming environments etc have...
Abstract. We introduce a social network based model to investigate the evolution of cooperation in t...
This paper investigates the impact of network formation on trust and trustworthiness. We run a labor...
Online services such as e-marketplaces, social networking sites, online gaming environments etc have...