This paper describes an experiment conducted as part of a larger project investigating the possibilities of using a virtual environment for users performing day-to-day computing tasks. The experiment is a user study analyzing the performance of reading tasks typical of a general purpose computing environment conducted in immersive virtual reality headsets. Results of this study are evaluated, and suggest that reading tasks can be performed with near equivalent performance in the virtual environment when compared to performance values obtained from baseline tasks on a traditional display
There are many different visual display devices used in virtual environment (VE) systems. These disp...
The increased commercial availability of virtual reality (VR) devices has resulted in more content b...
A usability study was used to measure user performance and user preferences for a CAVETM immersive s...
This paper describes an experiment conducted as part of a larger project investigating the possibili...
This thesis explores the potential role of virtual reality in allowing users to make full use of the...
grantor: University of TorontoWhile desktop virtual reality (VR) offers a way to visualize...
Participants used a helmet-mounted display (HMD) and a desk-top (monitor) display to learn the layou...
Virtual Reality (VR) has been constantly evolving since its early days, and is now a fundamental tec...
Abstract Virtual Reality (VR) has been constantly evolving since its early days, and is now a fundam...
Specific use cases in virtual reality (VR) require users to read long texts on their headsets. We us...
This thesis investigates different factors that influence readability in virtual reality experienced...
Participants used a helmet-mounted display (HMD) and a desk-top (monitor) display to learn the layou...
Reading is a fundamental activity to obtain information both in the real and the digital world. Virt...
This paper explores techniques for evaluating and improving immersion in Desktop Virtual Reality (VR...
Participants used a helmet-mounted display (HMD) and a desk-top (monitor) display to learn the layou...
There are many different visual display devices used in virtual environment (VE) systems. These disp...
The increased commercial availability of virtual reality (VR) devices has resulted in more content b...
A usability study was used to measure user performance and user preferences for a CAVETM immersive s...
This paper describes an experiment conducted as part of a larger project investigating the possibili...
This thesis explores the potential role of virtual reality in allowing users to make full use of the...
grantor: University of TorontoWhile desktop virtual reality (VR) offers a way to visualize...
Participants used a helmet-mounted display (HMD) and a desk-top (monitor) display to learn the layou...
Virtual Reality (VR) has been constantly evolving since its early days, and is now a fundamental tec...
Abstract Virtual Reality (VR) has been constantly evolving since its early days, and is now a fundam...
Specific use cases in virtual reality (VR) require users to read long texts on their headsets. We us...
This thesis investigates different factors that influence readability in virtual reality experienced...
Participants used a helmet-mounted display (HMD) and a desk-top (monitor) display to learn the layou...
Reading is a fundamental activity to obtain information both in the real and the digital world. Virt...
This paper explores techniques for evaluating and improving immersion in Desktop Virtual Reality (VR...
Participants used a helmet-mounted display (HMD) and a desk-top (monitor) display to learn the layou...
There are many different visual display devices used in virtual environment (VE) systems. These disp...
The increased commercial availability of virtual reality (VR) devices has resulted in more content b...
A usability study was used to measure user performance and user preferences for a CAVETM immersive s...