This thesis examines how gamers construct sex and gender in the online game World of Warcraft (WoW), with a particular focus on connections between intimate relationships and gendered power relations. Every year more people choose to play online games but despite this ‘gaming culture’ continues to be dominated by masculinist discourse that works to marginalise those who do not conform to patriarchal and heteronormative ways of being. This in turn impacts upon the ways in which gamers ‘perform’ or ‘do’ their identities including interacting and communicating with others. This research utilises feminist poststructuralist theories to examine: how gamers construct and perform their sexed and gendered identities in WoW; the intimate and loving r...
This paper inquires about the communication experience of feminine individuals entering the gaming c...
Contrary to the popular belief that the Internet is a bodiless utopian space, I argue that gender is...
Abstract Online human action takes on forms which are characteristic of each platform and community...
This thesis examines how gamers construct sex and gender in the online game World of Warcraft (WoW),...
This dissertation examines how gender is expressed and performed in the virtual gaming community of ...
This dissertation examines how gender is expressed and performed in the virtual gaming community of ...
Massively multi player online role-playing games (MMORPGs) are virtual environments that allow thous...
This thesis investigates digital gaming as a resistive act for female players. It argues that the lu...
Video games in virtual worlds serve as reference points in negotiations of socially efficacious mean...
The population of female gamers of Massive Multiplayer Online Games has increased significantly. Mas...
Every day millions of video gamers flip a switch and disappear into a virtual world, striving to exc...
This paper focuses on the female gender position in World of Warcraft. The paper analyses the gam...
This study examines the Social Dominance Orientation of players of the online roleplaying game World...
An awareness is emerging of women’s participation in online games and it’s culture, however they may...
Issues of sexism and gender-based harassment have been divisive within online gaming communities wit...
This paper inquires about the communication experience of feminine individuals entering the gaming c...
Contrary to the popular belief that the Internet is a bodiless utopian space, I argue that gender is...
Abstract Online human action takes on forms which are characteristic of each platform and community...
This thesis examines how gamers construct sex and gender in the online game World of Warcraft (WoW),...
This dissertation examines how gender is expressed and performed in the virtual gaming community of ...
This dissertation examines how gender is expressed and performed in the virtual gaming community of ...
Massively multi player online role-playing games (MMORPGs) are virtual environments that allow thous...
This thesis investigates digital gaming as a resistive act for female players. It argues that the lu...
Video games in virtual worlds serve as reference points in negotiations of socially efficacious mean...
The population of female gamers of Massive Multiplayer Online Games has increased significantly. Mas...
Every day millions of video gamers flip a switch and disappear into a virtual world, striving to exc...
This paper focuses on the female gender position in World of Warcraft. The paper analyses the gam...
This study examines the Social Dominance Orientation of players of the online roleplaying game World...
An awareness is emerging of women’s participation in online games and it’s culture, however they may...
Issues of sexism and gender-based harassment have been divisive within online gaming communities wit...
This paper inquires about the communication experience of feminine individuals entering the gaming c...
Contrary to the popular belief that the Internet is a bodiless utopian space, I argue that gender is...
Abstract Online human action takes on forms which are characteristic of each platform and community...