In this snapshot presentation, participants will briefly explore the concept of active learning through the use of interactive games in an online or blended learning environment. This presentation will provide attendees with key takeaways on how active learning can increase student interaction with their peers and the content when the course and/or assignments have been properly prepared for the implementation of interactive games. The facilitator will showcase various examples of interactive games in the online or blended learning environment to either be replicated or adapted within attendees’ own classes at their institutions or for instructional designers to be able to present to instructional faculty as suggestions for their own implem...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
Digital games are a significant element in the digital media and information society. They influence...
The Covid-19 crisis has not only affected our daily lives but also our education system, as now, the...
In this Snapshot presentation, participants will briefly explore the concept of active learning thro...
Part 1: Digital Games and Interactive EntertainmentInternational audienceThe online world is filled ...
Interactivity as an Effective Instructional Strategy Changing generations mean models of how people ...
Research shows that active learning can promote student achievement in the science, technology, engi...
As the need to effectively deliver educational content to dispersed learning populations is clearly ...
Incorporating games into instruction doesn\u27t require high-tech equipment, game manuals, fancy gra...
Abstract. The intrinsic motivation to play, and therefore to learn, that might be provided by digita...
Though not widely researched or implemented in the field of blended learning, pervasive game framewo...
The tight connection which occurs between entertainment and education has originated what is defined...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
Contains fulltext : 196818.pdf (publisher's version ) (Closed access)Learning in a...
The influence of technology on education is significant and growing. In particular, most students in...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
Digital games are a significant element in the digital media and information society. They influence...
The Covid-19 crisis has not only affected our daily lives but also our education system, as now, the...
In this Snapshot presentation, participants will briefly explore the concept of active learning thro...
Part 1: Digital Games and Interactive EntertainmentInternational audienceThe online world is filled ...
Interactivity as an Effective Instructional Strategy Changing generations mean models of how people ...
Research shows that active learning can promote student achievement in the science, technology, engi...
As the need to effectively deliver educational content to dispersed learning populations is clearly ...
Incorporating games into instruction doesn\u27t require high-tech equipment, game manuals, fancy gra...
Abstract. The intrinsic motivation to play, and therefore to learn, that might be provided by digita...
Though not widely researched or implemented in the field of blended learning, pervasive game framewo...
The tight connection which occurs between entertainment and education has originated what is defined...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
Contains fulltext : 196818.pdf (publisher's version ) (Closed access)Learning in a...
The influence of technology on education is significant and growing. In particular, most students in...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
Digital games are a significant element in the digital media and information society. They influence...
The Covid-19 crisis has not only affected our daily lives but also our education system, as now, the...