This paper discusses online laboratories as cross reality spaces in education. Cross Reality (also XR) as a term is borrowed from the field of gaming and broadly describes the integration of immersive, augmented, mixed, and virtual reality technology within physical reality. Online laboratories form an ideal example, as different realities (the real hands-on world in real labs, the virtual world in simulated labs or even a mixture of both in context with remote labs) are merged. The connection between different realities in laboratory education and their relation to engineering education contexts are discussed by describing a three-dimensional matrix for categorizing (online) laboratories in teaching and displaying current research results ...
The purpose of this chapter is to provide an overview and subsequent application of research into th...
During the coronavirus crisis, labs had to be offered in digital form in mechanical engineering at s...
This paper presents a collaborative virtual learning environment, which includes technologies such a...
This paper discusses online laboratories as cross reality spaces in education. Cross Reality (also X...
Technology is changing our way to experience education from one-dimensional (physical) to multi-dime...
Within education, concepts such as distance learning, and open universities, are now becoming more w...
Abstract — This paper discusses challenges and opportunities in engineering education, in particular...
Laboratory sessions are essential to engineering education, especially for understanding abstract co...
The question of virtual and remote labs development and integration in common e-learning infrastruct...
This paper presents a collaborative virtual learning environment, which includes technologies such a...
In few years, new teaching methods in the education field have appeared, taking advantages from the ...
This volume investigates a number of issues needed to develop a modular, effective, versatile, cost ...
In almost every facet of education both in-person and online streams exist. This is true for busines...
Abstract — This paper presents a collaborative virtual learning environment, which includes technolo...
The evolution of digital computers along with the advancement of simulation technology, remote contr...
The purpose of this chapter is to provide an overview and subsequent application of research into th...
During the coronavirus crisis, labs had to be offered in digital form in mechanical engineering at s...
This paper presents a collaborative virtual learning environment, which includes technologies such a...
This paper discusses online laboratories as cross reality spaces in education. Cross Reality (also X...
Technology is changing our way to experience education from one-dimensional (physical) to multi-dime...
Within education, concepts such as distance learning, and open universities, are now becoming more w...
Abstract — This paper discusses challenges and opportunities in engineering education, in particular...
Laboratory sessions are essential to engineering education, especially for understanding abstract co...
The question of virtual and remote labs development and integration in common e-learning infrastruct...
This paper presents a collaborative virtual learning environment, which includes technologies such a...
In few years, new teaching methods in the education field have appeared, taking advantages from the ...
This volume investigates a number of issues needed to develop a modular, effective, versatile, cost ...
In almost every facet of education both in-person and online streams exist. This is true for busines...
Abstract — This paper presents a collaborative virtual learning environment, which includes technolo...
The evolution of digital computers along with the advancement of simulation technology, remote contr...
The purpose of this chapter is to provide an overview and subsequent application of research into th...
During the coronavirus crisis, labs had to be offered in digital form in mechanical engineering at s...
This paper presents a collaborative virtual learning environment, which includes technologies such a...