Foundation: Educational practices in universities require the use of research to find and generate new theories and knowledge. In Mexico, in public universities, curricular programs related to the development of research skills are increasingly scarce in this component.Objective: to analyze the results of the application of a virtual learning object to develop skills in university students which are necessary to develop research projects in education.Methods: qualitative study, with action research design, in a sample of 41 students of the sixth semester of Science in Education, at the Autonomous University of the State of Hidalgo, Pachuca de Soto, Mexico. Focus group techniques and participant observation were used. The intervention was ca...
The professional competences development and strengthening among higher education students needs the...
Frecuentemente los alumnos de pregrado tienen dificultades para lograr propuestas y resolver problem...
This research leads to the object of learning in network-based learning programs application of the ...
La propuesta didáctica estuvo enfocada en el diseño de un Objeto Virtual de Aprendizaje (OVA) para l...
This research assesses the impact of learning objects by mid Virtual Learning Environment in the edu...
When virtual education was implemented in Peru, the limitations of teachers in technological managem...
Abstract: Learning is the basis for research and lifelong training. The implementation of virtual en...
This research focuses on two main aspects: the virtual learning objects as ICT tool for teaching and...
The purpose of the research is to carry out the analysis of the virtual learning process of qualitat...
El nuevo marco de la calidad de la educación superior propone transformar el paradigma de intervenci...
Purpose - The purpose of this project is to increase the autonomy of undergraduate students who take...
The professional competences development and strengthening among higher education students needs the...
Este capítulo documenta la producción de objetos virtuales de aprendizaje (ova) con los estudiantes...
The focus of this investigation is the detection of instrumental and operative needs in Social Scie...
La presente comunicación estudió la aplicación de un programa virtual LMS- Schoology para mejorar el...
The professional competences development and strengthening among higher education students needs the...
Frecuentemente los alumnos de pregrado tienen dificultades para lograr propuestas y resolver problem...
This research leads to the object of learning in network-based learning programs application of the ...
La propuesta didáctica estuvo enfocada en el diseño de un Objeto Virtual de Aprendizaje (OVA) para l...
This research assesses the impact of learning objects by mid Virtual Learning Environment in the edu...
When virtual education was implemented in Peru, the limitations of teachers in technological managem...
Abstract: Learning is the basis for research and lifelong training. The implementation of virtual en...
This research focuses on two main aspects: the virtual learning objects as ICT tool for teaching and...
The purpose of the research is to carry out the analysis of the virtual learning process of qualitat...
El nuevo marco de la calidad de la educación superior propone transformar el paradigma de intervenci...
Purpose - The purpose of this project is to increase the autonomy of undergraduate students who take...
The professional competences development and strengthening among higher education students needs the...
Este capítulo documenta la producción de objetos virtuales de aprendizaje (ova) con los estudiantes...
The focus of this investigation is the detection of instrumental and operative needs in Social Scie...
La presente comunicación estudió la aplicación de un programa virtual LMS- Schoology para mejorar el...
The professional competences development and strengthening among higher education students needs the...
Frecuentemente los alumnos de pregrado tienen dificultades para lograr propuestas y resolver problem...
This research leads to the object of learning in network-based learning programs application of the ...