A computational model based on game theory is here proposed to forecast the prevalence of depression caused by frustration in a competitive environment. This model comprises a spatially structured game, in which the individuals are socially connected. This game, which is equivalent to the well-known prisoner’s dilemma, represents the payoffs that can be received by the individuals in the labor market. These individuals may or may not have invested in a formal academic education. It is assumed that an individual becomes depressed when the difference between the average payoff earned by the neighbors in this game and the personal payoff surpasses a critical number, which can be distinct for men and women. Thus, the transition to depression de...
International audienceRiots are unpredictable and dangerous. Our understanding of the factors that c...
We model mental states as part of an equilibrium notion. In a mental equilibrium each player "select...
Both for developing human-like virtual agents and for developing intelligent systems that make use o...
Social dysfunction is a prominent source of distress and disability in patients with major depress...
Price’s social competition hypothesis interprets the depressive state as an unconscious, involuntary...
The increasing number of patients with depression is a serious social issue in contemporary Ko-rean ...
Background: Improvements in the upward social mobility of a group or society can paradoxically lead ...
Depression is a mental illness that effects approximately 300 million people around the world and th...
This paper describes an effort to integrate human behavior models from a range of ability, stress, e...
Game theory is a branch of applied mathematics which is concerned with social interactions between p...
Cooperation is pervasive throughout nature, but its origin remains an open question. For decades, so...
This paper describes an effort to integrate human behavior models from a range of ability, stress, e...
Depression and social anxiety are common disorders that have a profound impact on social functioning...
This paper describes an effort to integrate human behavior models from a range of ability, stress, e...
We propose a novel simulation model that is able to predict the per-level churn and pass rates of An...
International audienceRiots are unpredictable and dangerous. Our understanding of the factors that c...
We model mental states as part of an equilibrium notion. In a mental equilibrium each player "select...
Both for developing human-like virtual agents and for developing intelligent systems that make use o...
Social dysfunction is a prominent source of distress and disability in patients with major depress...
Price’s social competition hypothesis interprets the depressive state as an unconscious, involuntary...
The increasing number of patients with depression is a serious social issue in contemporary Ko-rean ...
Background: Improvements in the upward social mobility of a group or society can paradoxically lead ...
Depression is a mental illness that effects approximately 300 million people around the world and th...
This paper describes an effort to integrate human behavior models from a range of ability, stress, e...
Game theory is a branch of applied mathematics which is concerned with social interactions between p...
Cooperation is pervasive throughout nature, but its origin remains an open question. For decades, so...
This paper describes an effort to integrate human behavior models from a range of ability, stress, e...
Depression and social anxiety are common disorders that have a profound impact on social functioning...
This paper describes an effort to integrate human behavior models from a range of ability, stress, e...
We propose a novel simulation model that is able to predict the per-level churn and pass rates of An...
International audienceRiots are unpredictable and dangerous. Our understanding of the factors that c...
We model mental states as part of an equilibrium notion. In a mental equilibrium each player "select...
Both for developing human-like virtual agents and for developing intelligent systems that make use o...