Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2009.Cataloged from PDF version of thesis.Includes bibliographical references (p. 73-74).Acquiring vocabulary in a foreign language is a long process which often involves the use of flashcards or cycling through long word lists for memorization. While many students learn effectively in this way, research at the Spoken Language Systems Group (SLS) has been exploring alternative methods which make use of speech recognition and generation technology. In this thesis, I designed and implemented a speech-enabled game to aid learners of Mandarin Chinese with this task of vocabulary acquisition. Our approach is, customizable, allowing user...
Today, the use of technology has made education more enjoyable. Vocabulary retention becomes a chall...
Learning vocabulary is not easy and it may be very frustrating to some learners. Many approaches hav...
AbstractResearch conducted on the potential and effectiveness of simulations and video games for lea...
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer S...
This paper debuts a novel application of speech recog-nition to foreign language learning. We presen...
This exploratory study aims to investigate if computer games can expand learners’ vocabulary and imp...
Common strategies for learning vocabularies such as flash card normally just shares the common child...
For students of English as a Foreign Language (EFL), vocabulary mastery is an essential component of...
For students of English as a Foreign Language (EFL), vocabulary mastery is an essential component of...
For students of English as a Foreign Language (EFL), vocabulary mastery is an essential component of...
This paper was created as part of the Online Master of Science - Computer Science (OMS CS) CS6460 Ed...
This study investigates the probable effect of a digital game-based vocabulary learning (DGBVL) task...
For decades linguists have been interested in doing research on English vocabulary and vocabulary te...
The teaching of vocabulary often brings students to the state of boredom. It occurs because they hav...
With the booming of digital gaming industry, numerous researchers have placed the focus on the use o...
Today, the use of technology has made education more enjoyable. Vocabulary retention becomes a chall...
Learning vocabulary is not easy and it may be very frustrating to some learners. Many approaches hav...
AbstractResearch conducted on the potential and effectiveness of simulations and video games for lea...
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer S...
This paper debuts a novel application of speech recog-nition to foreign language learning. We presen...
This exploratory study aims to investigate if computer games can expand learners’ vocabulary and imp...
Common strategies for learning vocabularies such as flash card normally just shares the common child...
For students of English as a Foreign Language (EFL), vocabulary mastery is an essential component of...
For students of English as a Foreign Language (EFL), vocabulary mastery is an essential component of...
For students of English as a Foreign Language (EFL), vocabulary mastery is an essential component of...
This paper was created as part of the Online Master of Science - Computer Science (OMS CS) CS6460 Ed...
This study investigates the probable effect of a digital game-based vocabulary learning (DGBVL) task...
For decades linguists have been interested in doing research on English vocabulary and vocabulary te...
The teaching of vocabulary often brings students to the state of boredom. It occurs because they hav...
With the booming of digital gaming industry, numerous researchers have placed the focus on the use o...
Today, the use of technology has made education more enjoyable. Vocabulary retention becomes a chall...
Learning vocabulary is not easy and it may be very frustrating to some learners. Many approaches hav...
AbstractResearch conducted on the potential and effectiveness of simulations and video games for lea...