In recent years, virtual reality (VR) has emerged as a new safe and effective tool for neurorehabilitation of different childhood and adulthood conditions. VR-based therapies can induce cortical reorganization and promote the activation of different neuronal connections over a wide range of ages, leading to contrasted improvements in motor and functional skills. The use of VR for the visual rehabilitation in amblyopia has been investigated in the last years, with the potential of using serious games combining perceptual learning and dichoptic stimulation. This combination of technologies allows the clinician to measure, treat, and control changes in interocular suppression, which is one of the factors leading to cortical alterations in ambl...
The gold-standard treatment for childhood amblyopia remains patching or penalizing the fellow eye, r...
Intuitive learning of visual tasks appears to be an assuring exercise for Amblyopia and Convergence ...
PurposeIn an ongoing randomised clinical trial comparing dichoptic VR video games with patching for ...
Background Amblyopia is the most common developmental vision disorder in children. The initial treat...
www.virart.nott.ac.uk/ibit Amblyopia, or ‘lazy eye’, is currently treated by wearing an adhesive pat...
Background Traditional treatment of amblyopia involves either wearing a patch or atropine penalisati...
The use of digital devices provides a wide range of possibilities for measuring and improving visual...
Abstract Background The gold standard treatments in amblyopia are penalizing therapies, such as patc...
Background Virtual reality is a relatively new intervention that has the potential to be used in the...
UnlabelledAbnormal visual experience during a sensitive period of development disrupts neuronal circ...
The classical treatment option for amblyopia in Latvia is occlusions of the non-amblyopic eye. The n...
Previous studies have employed different experimental approaches to enhance visual function in adult...
This study presents a technique that uses an interactive virtual environment for the rehabilitation ...
AIM: To analyze the efficacy of multimedia visual physiological stimulation combined with stereoscop...
The gold-standard treatment for childhood amblyopia remains patching or penalizing the fellow eye, r...
The gold-standard treatment for childhood amblyopia remains patching or penalizing the fellow eye, r...
Intuitive learning of visual tasks appears to be an assuring exercise for Amblyopia and Convergence ...
PurposeIn an ongoing randomised clinical trial comparing dichoptic VR video games with patching for ...
Background Amblyopia is the most common developmental vision disorder in children. The initial treat...
www.virart.nott.ac.uk/ibit Amblyopia, or ‘lazy eye’, is currently treated by wearing an adhesive pat...
Background Traditional treatment of amblyopia involves either wearing a patch or atropine penalisati...
The use of digital devices provides a wide range of possibilities for measuring and improving visual...
Abstract Background The gold standard treatments in amblyopia are penalizing therapies, such as patc...
Background Virtual reality is a relatively new intervention that has the potential to be used in the...
UnlabelledAbnormal visual experience during a sensitive period of development disrupts neuronal circ...
The classical treatment option for amblyopia in Latvia is occlusions of the non-amblyopic eye. The n...
Previous studies have employed different experimental approaches to enhance visual function in adult...
This study presents a technique that uses an interactive virtual environment for the rehabilitation ...
AIM: To analyze the efficacy of multimedia visual physiological stimulation combined with stereoscop...
The gold-standard treatment for childhood amblyopia remains patching or penalizing the fellow eye, r...
The gold-standard treatment for childhood amblyopia remains patching or penalizing the fellow eye, r...
Intuitive learning of visual tasks appears to be an assuring exercise for Amblyopia and Convergence ...
PurposeIn an ongoing randomised clinical trial comparing dichoptic VR video games with patching for ...