The article analyzes the possibilities of using gaming technologies in teaching legal disciplines. The theoretical foundations of gaming technologies as a tool for professional training were described. On the basis of the methodological and pedagogical literature, the advantages of using gaming technologies in teaching legal disciplines were highlighted: the possibility of forming and developing students' professional legal competencies; during the educational game, college students activate their intellectual activity, they master various legal skills and abilities; educational games allow simulating various kinds of professional situations, that is, students learn to solve professional problems, to act in non-standard situations; game tec...
This article talks about the use of game technologies in the teaching of primary classes, the effect...
The learning outcomes of legal education aim at enabling students to exercise important skills such ...
The article is presented the possibilities of using educational computer games with technical suppor...
The article deals with the problem of formation of the steam legal competence of the bachelor of ped...
This article presents the author’s vision of the content and technology of forming the legal compete...
At present, the universities of Russia have accumulated a vast experience in teaching various discip...
A specific feature of the modern educational services market is a high degree of global competition....
The article analyzes the innovative potential of game technology to form professional dialogical com...
The article is devoted to educational gaming technologies and their application in foreign language ...
A talk at the University of Reading Law School on the development, use and benefits of using serious...
The article presents Master Diploma on the problem of pupils’ activity (stimulation) at the lessons ...
This article describes an innovation in legal education and speculates about its importance and effe...
The article deals with game technologies as a means of activating the cognitive activity of students...
This article illustrates the regional experience of using modern educational technologies in the Far...
Over the last years, despite few exceptions, legal education has dropped behind in the use of digita...
This article talks about the use of game technologies in the teaching of primary classes, the effect...
The learning outcomes of legal education aim at enabling students to exercise important skills such ...
The article is presented the possibilities of using educational computer games with technical suppor...
The article deals with the problem of formation of the steam legal competence of the bachelor of ped...
This article presents the author’s vision of the content and technology of forming the legal compete...
At present, the universities of Russia have accumulated a vast experience in teaching various discip...
A specific feature of the modern educational services market is a high degree of global competition....
The article analyzes the innovative potential of game technology to form professional dialogical com...
The article is devoted to educational gaming technologies and their application in foreign language ...
A talk at the University of Reading Law School on the development, use and benefits of using serious...
The article presents Master Diploma on the problem of pupils’ activity (stimulation) at the lessons ...
This article describes an innovation in legal education and speculates about its importance and effe...
The article deals with game technologies as a means of activating the cognitive activity of students...
This article illustrates the regional experience of using modern educational technologies in the Far...
Over the last years, despite few exceptions, legal education has dropped behind in the use of digita...
This article talks about the use of game technologies in the teaching of primary classes, the effect...
The learning outcomes of legal education aim at enabling students to exercise important skills such ...
The article is presented the possibilities of using educational computer games with technical suppor...