There have been decades of research on the usability and educational value of augmented reality. However, less is known about how augmented reality affects social interactions. The current paper presents three studies that test the social psychological effects of augmented reality. Study 1 examined participants' task performance in the presence of embodied agents and replicated the typical pattern of social facilitation and inhibition. Participants performed a simple task better, but a hard task worse, in the presence of an agent compared to when participants complete the tasks alone. Study 2 examined nonverbal behavior. Participants met an agent sitting in one of two chairs and were asked to choose one of the chairs to sit on. Participants...
Abstract: Collaboration is an important method for online student engagement. Currently employed com...
The goal of the present review is to explain how immersive virtual environment technology (IVET) can...
Sharing experiences with others is an important part of everyday life. Immersive virtual reality (IV...
There have been decades of research on the usability and educational value of augmented reality. How...
Augmented reality (AR) applications have recently emerged for entertainment and educational purposes...
joint work with social scientists from Tampere University and University of HelsinkiAugmented realit...
In augmented reality (AR) environments, users experience the physical environment and other users di...
The social facilitation effect describes the change in the performance of the task under the influen...
This paper presents a novel approach for the augmentation of social behaviors in virtual reality (VR...
Augmented reality (AR) enables the illusion of computer-generated virtual objects and humans co-exis...
Presence is usually assessed via a variety of subjective and objective measures. However, constraint...
In augmented reality, people can feel the illusion of virtual humans (VHs) integrated into a real (p...
In this paper, we investigate the effects of the physical influence of a virtual human (VH) in the c...
When people do an easy task, and another person is nearby, they tend to do that task better than whe...
In a social context where a real human interacts with a virtual human (VH) in the same space, one’s ...
Abstract: Collaboration is an important method for online student engagement. Currently employed com...
The goal of the present review is to explain how immersive virtual environment technology (IVET) can...
Sharing experiences with others is an important part of everyday life. Immersive virtual reality (IV...
There have been decades of research on the usability and educational value of augmented reality. How...
Augmented reality (AR) applications have recently emerged for entertainment and educational purposes...
joint work with social scientists from Tampere University and University of HelsinkiAugmented realit...
In augmented reality (AR) environments, users experience the physical environment and other users di...
The social facilitation effect describes the change in the performance of the task under the influen...
This paper presents a novel approach for the augmentation of social behaviors in virtual reality (VR...
Augmented reality (AR) enables the illusion of computer-generated virtual objects and humans co-exis...
Presence is usually assessed via a variety of subjective and objective measures. However, constraint...
In augmented reality, people can feel the illusion of virtual humans (VHs) integrated into a real (p...
In this paper, we investigate the effects of the physical influence of a virtual human (VH) in the c...
When people do an easy task, and another person is nearby, they tend to do that task better than whe...
In a social context where a real human interacts with a virtual human (VH) in the same space, one’s ...
Abstract: Collaboration is an important method for online student engagement. Currently employed com...
The goal of the present review is to explain how immersive virtual environment technology (IVET) can...
Sharing experiences with others is an important part of everyday life. Immersive virtual reality (IV...