Gaming motives are important factors for explaining individual differences in videogame-related behaviors. The aim of the present study was to develop a new comprehensive but brief instrument-the Videogaming Motives Questionnaire (VMQ)-which embraces some of the most relevant gaming motives. In a first study, a pilot exploratory factor analysis (EFA) with data from 140 undergraduates was performed on items from twelve potential motives. This identified eight main factors: recreation, social interaction, coping, violent reward, fantasy, cognitive development, customization, and competition. In Studies 2 and 3, an EFA and a confirmatory factor analysis were performed on two independent samples of 407 adolescents and 260 young adults, respecti...
AbstractThe level of consumer engagement in video game-playing is influenced by different factors, w...
This study explored relationships between personality, video game preference and gaming experiences....
A mixed methods design was used to identify factors associated with motivational engagement in video...
Gaming motives are important factors for explaining individual differences in videogame-related beha...
The popularity of video gaming has generated significant interest in research methods to examine mot...
Self-determination theory states that motivation plays an important role in initiating, developing a...
Background and aims: The popularity of video gaming has generated significant interest in research m...
This paper presents the results of analyzing motives, preferences, and experiences in video game pla...
Recent research has found that age and playing experience moderates people’s opinions regarding vide...
The aim of the current research was to identify factors that are associated with the amount of time ...
The present study investigates the relationship between Gaming Disorder (GD) and individual differen...
Over the past several decades, the use of video games has been on the rise among children and adoles...
A mixed methods design was used to identify factors associated with motivational engagement in video...
A mixed methods design was used to identify factors associated with motivational engagement in video...
Motives are essential concepts in understanding a playerâEurotms experience in video games. We repor...
AbstractThe level of consumer engagement in video game-playing is influenced by different factors, w...
This study explored relationships between personality, video game preference and gaming experiences....
A mixed methods design was used to identify factors associated with motivational engagement in video...
Gaming motives are important factors for explaining individual differences in videogame-related beha...
The popularity of video gaming has generated significant interest in research methods to examine mot...
Self-determination theory states that motivation plays an important role in initiating, developing a...
Background and aims: The popularity of video gaming has generated significant interest in research m...
This paper presents the results of analyzing motives, preferences, and experiences in video game pla...
Recent research has found that age and playing experience moderates people’s opinions regarding vide...
The aim of the current research was to identify factors that are associated with the amount of time ...
The present study investigates the relationship between Gaming Disorder (GD) and individual differen...
Over the past several decades, the use of video games has been on the rise among children and adoles...
A mixed methods design was used to identify factors associated with motivational engagement in video...
A mixed methods design was used to identify factors associated with motivational engagement in video...
Motives are essential concepts in understanding a playerâEurotms experience in video games. We repor...
AbstractThe level of consumer engagement in video game-playing is influenced by different factors, w...
This study explored relationships between personality, video game preference and gaming experiences....
A mixed methods design was used to identify factors associated with motivational engagement in video...