Virtual reality (VR) technology is commonly used in balance research due to its ability to simulate real world experiences under controlled experimental conditions. However, several studies reported considerable differences in balance behavior in real world environments as compared to virtual environments presented in a head mounted display. Most of these studies were conducted more than a decade ago, at a time when VR was still struggling with major technical limitations (delays, limited field-of-view, etc.). In the meantime, VR technology has progressed considerably, enhancing its capacity to induce the feeling of presence and behavioural realism. In this study, we addressed two questions: Has VR technology now reached a point where balan...
Standing is a complex process that involves integrating sensory information provided by the visual, ...
This chapter reviews how VR can be used to investigate normal and disturbed mechanisms of balance an...
BACKGROUND: Virtual reality (VR) provides interactive multimodal sensory stimuli and biofeedback, an...
Virtual reality (VR) technology is commonly used in balance research due to its ability to simulate ...
Human controls their balance through variety of sensors and one of it is visual input. Previous stud...
Two experiments investigated the stabilizing influence of vision on human upright posture in real an...
Balance control requires the continuous integration of sensory information to maintain postural stab...
Balance is a common term that is usually represented as the center of pressure (COP) for standing ba...
Tero Alatalo1, Martti Juhola1, Veikko Surakka1,2, Timo Tossavainen11Department of Computer Sciences,...
Over the last decades, virtual reality (VR) emerged as a potential tool for developing new rehabilit...
Immersive virtual reality provides a safe and costeffective approach to administrating balance disru...
Introduction: Poor balance is significantly associated with an increased risk of musculoskeletal inj...
We actively maintain postural equilibrium in everyday life, and, although we are unaware of the unde...
With the ultimate aim of early diagnosis of dementia, a new body balance assessment system with inte...
Accurate quantification of the impact of visual, somatosensory, and vestibular systems on postural c...
Standing is a complex process that involves integrating sensory information provided by the visual, ...
This chapter reviews how VR can be used to investigate normal and disturbed mechanisms of balance an...
BACKGROUND: Virtual reality (VR) provides interactive multimodal sensory stimuli and biofeedback, an...
Virtual reality (VR) technology is commonly used in balance research due to its ability to simulate ...
Human controls their balance through variety of sensors and one of it is visual input. Previous stud...
Two experiments investigated the stabilizing influence of vision on human upright posture in real an...
Balance control requires the continuous integration of sensory information to maintain postural stab...
Balance is a common term that is usually represented as the center of pressure (COP) for standing ba...
Tero Alatalo1, Martti Juhola1, Veikko Surakka1,2, Timo Tossavainen11Department of Computer Sciences,...
Over the last decades, virtual reality (VR) emerged as a potential tool for developing new rehabilit...
Immersive virtual reality provides a safe and costeffective approach to administrating balance disru...
Introduction: Poor balance is significantly associated with an increased risk of musculoskeletal inj...
We actively maintain postural equilibrium in everyday life, and, although we are unaware of the unde...
With the ultimate aim of early diagnosis of dementia, a new body balance assessment system with inte...
Accurate quantification of the impact of visual, somatosensory, and vestibular systems on postural c...
Standing is a complex process that involves integrating sensory information provided by the visual, ...
This chapter reviews how VR can be used to investigate normal and disturbed mechanisms of balance an...
BACKGROUND: Virtual reality (VR) provides interactive multimodal sensory stimuli and biofeedback, an...