Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2008.Includes bibliographical references (p. 52-56).Many data-driven animation techniques are capable of producing high quality motions of human characters. Few techniques, however, are capable of generating motions that are consistent with physically simulated environments. Physically simulated characters, in contrast, are automatically consistent with the environment, but their motions are often unnatural because they are difficult to control. We present a model-predictive controller that yields natural motions by guiding simulated humans toward real motion data. During simulation, the predictive component of the controller solves a...
The goal of this thesis is to synthesize believable motions of a character interacting with its sur...
Character animations generated with motion capture data contain many of the stylistic details seen i...
A long-standing goal in computer graphics is to create and control realistic motion for virtual huma...
Many data-driven animation techniques are capable of producing high quality motions of human charact...
Many data-driven animation techniques are capable of producing high quality motions of human charact...
Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer...
Animating natural human motion in dynamic environments is difficult because of complex geometric and...
Animating natural human motion in dynamic environments is difficult because of complex geometric and...
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer S...
Physical simulated locomotion allows rich and varied interactions with environments and other charac...
Simulate realistic human motion in a virtual world with an optimization-based approach to motion pre...
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer S...
In physics-based character animation, motions are realized through control of simulated characters a...
International audienceThis paper describes a method that facilitates the use of physically based mod...
One of the common research goals in disciplines such as computer graphics and robotics is to underst...
The goal of this thesis is to synthesize believable motions of a character interacting with its sur...
Character animations generated with motion capture data contain many of the stylistic details seen i...
A long-standing goal in computer graphics is to create and control realistic motion for virtual huma...
Many data-driven animation techniques are capable of producing high quality motions of human charact...
Many data-driven animation techniques are capable of producing high quality motions of human charact...
Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer...
Animating natural human motion in dynamic environments is difficult because of complex geometric and...
Animating natural human motion in dynamic environments is difficult because of complex geometric and...
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer S...
Physical simulated locomotion allows rich and varied interactions with environments and other charac...
Simulate realistic human motion in a virtual world with an optimization-based approach to motion pre...
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer S...
In physics-based character animation, motions are realized through control of simulated characters a...
International audienceThis paper describes a method that facilitates the use of physically based mod...
One of the common research goals in disciplines such as computer graphics and robotics is to underst...
The goal of this thesis is to synthesize believable motions of a character interacting with its sur...
Character animations generated with motion capture data contain many of the stylistic details seen i...
A long-standing goal in computer graphics is to create and control realistic motion for virtual huma...