Esports as the competitive play of digital games has gained considerable popularity. However, a comprehensive framework for esport training is still missing. In this paper, a performance model integrating insights from game research and sport science is developed. Based on this model, an online questionnaire was designed and applied to investigate training in different esports regarding relevant competencies and training areas. Overall, 1,835 esports players voluntarily participated in the study. Age ranged from 13 to 47 years (M = 20,9; SD = 4,5), and males clearly dominated (95%). Furthermore, the mean weakly playing time was 20.03 hours (SD = 15.8). Training occupied 38.85% (7.75 h) of the playing time on average. On the one hand, the re...
Sport used to be practiced and watched only live. Over time, it started to be broadcast by the radio...
The phenomenon of eSports is omnipresent today. International championships and their competitive at...
Abstract Background The growing phenomenon of esports during the last decade have sparked the rise ...
Esports as the competitive play of digital games has gained considerable popularity. However, a comp...
Esports is a growing phenomenon that is capturing the attention of individuals worldwide, and has gr...
This study followed a longitudinal design to objectively monitor practice behaviors of professional ...
Esports is a growing phenomenon that is capturing the attention of individuals worldwide, and has gr...
The purpose of this survey was to collect straight data from esports players globally to find out th...
While scientific interest in electronic sports (esports) is steadily growing, there remains an absen...
This chapter is an extended revision of the authors' earlier study (2016) on the training routines o...
ESports (competitive video gaming) is a competitive domain that has grown exponentially in the past ...
Electronic sports (esports) is a fast growing phenomenon in digital games where players compete, in ...
Esports are a rapidly growing phenomenon and understanding of factors underlying game performance ar...
The current study aimed to qualitatively investigate the perceived determinants of success in profes...
The popularity of electronic sports (esports) has increased over the last decade, and knowledge has ...
Sport used to be practiced and watched only live. Over time, it started to be broadcast by the radio...
The phenomenon of eSports is omnipresent today. International championships and their competitive at...
Abstract Background The growing phenomenon of esports during the last decade have sparked the rise ...
Esports as the competitive play of digital games has gained considerable popularity. However, a comp...
Esports is a growing phenomenon that is capturing the attention of individuals worldwide, and has gr...
This study followed a longitudinal design to objectively monitor practice behaviors of professional ...
Esports is a growing phenomenon that is capturing the attention of individuals worldwide, and has gr...
The purpose of this survey was to collect straight data from esports players globally to find out th...
While scientific interest in electronic sports (esports) is steadily growing, there remains an absen...
This chapter is an extended revision of the authors' earlier study (2016) on the training routines o...
ESports (competitive video gaming) is a competitive domain that has grown exponentially in the past ...
Electronic sports (esports) is a fast growing phenomenon in digital games where players compete, in ...
Esports are a rapidly growing phenomenon and understanding of factors underlying game performance ar...
The current study aimed to qualitatively investigate the perceived determinants of success in profes...
The popularity of electronic sports (esports) has increased over the last decade, and knowledge has ...
Sport used to be practiced and watched only live. Over time, it started to be broadcast by the radio...
The phenomenon of eSports is omnipresent today. International championships and their competitive at...
Abstract Background The growing phenomenon of esports during the last decade have sparked the rise ...