Although evidence-based interventions exist, estimates suggest that about 60% percent of children and adolescents with mental health disorders do not receive the treatment they need. In this context, one expanding strategy for increasing access to mental health care for children and adolescents is the use therapeutic, or serious, games. REThink is one such therapeutic game, developed to offer a CBT-based prevention that was documented in a controlled trial to develop psychological resilience in children and adolescents, aged between 10 and 16, helping them learn healthy strategies for coping with dysfunctional negative emotions such as anxiety, anger and depression. This study aims to test the effectiveness of the REThink therapeutic online...
Background: Extant evidence suggests that the proportion of adolescents suffering from anxiety disor...
Depressive symptoms and disorders are major public health concerns, affecting many adolescents and y...
Objectives: To evaluate the effectiveness of relapse prevention (RP) as a treatment for internet gam...
Background: Emotional disorders are the most prevalent mental health conditions affecting children a...
Although mental health and well-being treatments for adolescents exist, many who would benefit from ...
Adolescent anxiety is debilitating, the most frequently diagnosed adolescent mental health problem, ...
The need to provide effective mental health treatments for adolescents has been described as a ‘glob...
Adolescent anxiety is debilitating, the most frequently diagnosed adolescent mental health problem, ...
Contains fulltext : 157753pub.pdf (publisher's version ) (Closed access)Background...
Background: The rapid advancement in media technology has radically changed the way we learn and int...
OBJECTIVE: Externalizing problems, which are the main reason for youth referrals to mental health ag...
Anxiety disorder is the most prevalent and frequently diagnosed disorder in youth, and associated wi...
Background Mental distress and disorders among adolescents are well documented. Despite the array of...
<div><p>Adolescent anxiety is debilitating, the most frequently diagnosed adolescent mental health p...
Depressive symptoms and disorders are major public health concerns, affecting many adolescents and y...
Background: Extant evidence suggests that the proportion of adolescents suffering from anxiety disor...
Depressive symptoms and disorders are major public health concerns, affecting many adolescents and y...
Objectives: To evaluate the effectiveness of relapse prevention (RP) as a treatment for internet gam...
Background: Emotional disorders are the most prevalent mental health conditions affecting children a...
Although mental health and well-being treatments for adolescents exist, many who would benefit from ...
Adolescent anxiety is debilitating, the most frequently diagnosed adolescent mental health problem, ...
The need to provide effective mental health treatments for adolescents has been described as a ‘glob...
Adolescent anxiety is debilitating, the most frequently diagnosed adolescent mental health problem, ...
Contains fulltext : 157753pub.pdf (publisher's version ) (Closed access)Background...
Background: The rapid advancement in media technology has radically changed the way we learn and int...
OBJECTIVE: Externalizing problems, which are the main reason for youth referrals to mental health ag...
Anxiety disorder is the most prevalent and frequently diagnosed disorder in youth, and associated wi...
Background Mental distress and disorders among adolescents are well documented. Despite the array of...
<div><p>Adolescent anxiety is debilitating, the most frequently diagnosed adolescent mental health p...
Depressive symptoms and disorders are major public health concerns, affecting many adolescents and y...
Background: Extant evidence suggests that the proportion of adolescents suffering from anxiety disor...
Depressive symptoms and disorders are major public health concerns, affecting many adolescents and y...
Objectives: To evaluate the effectiveness of relapse prevention (RP) as a treatment for internet gam...