The purpose of this study was to improve Temarik learning in Class V Elementary Schools by using digital-based comic learning media. The method used is descriptive qualitative. The sampling technique used is random. The research subjects were 30 grade V students of SD Negeri Penggung I in Cirebon City. The instruments used in this study were questionnaires and interview sheets. The results showed that the development of digital-based comic media was needed, especially to support the learning of Pancasila and Civics Education and Social Studies content which tended to be abstract, especially material on the socio-cultural diversity of society. Comic products that are planned to be developed will be disseminated through digital media and pri...
This research aimed to; 1) determine the feasibility of comic-based learning media based on the loca...
ABSTRACTThis study aims to produce digital learning media in the form of digital comics for economic...
This study aims to produce digital comic media based on cultural diversity in learning energy source...
The purpose of this study was to improve Temarik learning in Class V Elementary Schools by using dig...
This early learning media is really needed to support the achievement of learning goals by students ...
The learning process requires media to make it easier for student to understand the learning materia...
Reading is one of the cultures in society that tends to be abandoned along with the rapid developmen...
Contextual learning media is not much developed by PAI teachers. In addition, there are limitations ...
This study aims to develop digital comics for science lessons in grade IV Elementary Schools that ar...
The purpose of this study was to develop science learning media on the material of objects and their...
AbstractThis study aims to develop a Digital Comic with the Cartoon Story Maker Application on thema...
One of the learning principles in the context of skill formation, knowledge development, and attitu...
Tujuan penelitian ini adalah untuk meningkatkan pembelajaran Temarik di Kelas V Sekolah Dasar dengan...
A making of comic from human sense is a form of learning for basic level of elementary school studen...
Digital comics are a medium presented in the form of illustrated stories with certain characters whi...
This research aimed to; 1) determine the feasibility of comic-based learning media based on the loca...
ABSTRACTThis study aims to produce digital learning media in the form of digital comics for economic...
This study aims to produce digital comic media based on cultural diversity in learning energy source...
The purpose of this study was to improve Temarik learning in Class V Elementary Schools by using dig...
This early learning media is really needed to support the achievement of learning goals by students ...
The learning process requires media to make it easier for student to understand the learning materia...
Reading is one of the cultures in society that tends to be abandoned along with the rapid developmen...
Contextual learning media is not much developed by PAI teachers. In addition, there are limitations ...
This study aims to develop digital comics for science lessons in grade IV Elementary Schools that ar...
The purpose of this study was to develop science learning media on the material of objects and their...
AbstractThis study aims to develop a Digital Comic with the Cartoon Story Maker Application on thema...
One of the learning principles in the context of skill formation, knowledge development, and attitu...
Tujuan penelitian ini adalah untuk meningkatkan pembelajaran Temarik di Kelas V Sekolah Dasar dengan...
A making of comic from human sense is a form of learning for basic level of elementary school studen...
Digital comics are a medium presented in the form of illustrated stories with certain characters whi...
This research aimed to; 1) determine the feasibility of comic-based learning media based on the loca...
ABSTRACTThis study aims to produce digital learning media in the form of digital comics for economic...
This study aims to produce digital comic media based on cultural diversity in learning energy source...