This article tells about the history of gamification of education, its current state and the practice of introducing game elements into education in different countries of the world. The experience of scientists from the USA, Sweden, Russia and Canada on the use of gamification in the lesson is analyzed. It also discusses the issues of gamification of education, the results of this process and its use as an educational innovation, describes the versatile potential of gamification, as well as programs and platforms that use partially or fully the elements of gamification in the process of creating educational resources
Many students play (computer) games in their leisure time, thus acquiring skills which can easily be...
Processes of gamification of society have been researching by many scientists. The phenomenon of gam...
Background The study aims to consider the prospect possibilities of gamification in historical educa...
The rapid advancement of technologies and the growing amount of information exchange provide new app...
Gamification is a genre of social interaction that concerns those in fields like academia, as well a...
The article is devoted to innovative technologies of teaching foreign languages. As modern students ...
This article has as object of study gamification in education, presenting a discussion about the imp...
Gamification is a term that refers to the use of game elements in\ud non-game contexts with the goal...
This bachelor's thesis focuses on the topic of gamification in education and provides a complex view...
The article describes the approaches to the introduction of gamification technologies in the educati...
The article substantiated the educational importance of gaming activity in the learning process, sys...
This article discusses the expediency and efficiency of implementing gamification in education. This...
Abstract Gamification of education is a developing approach for increasing learners’ motivation and ...
Gamification is a learning technique through which the mechanism of games is transferred to the educ...
The focus of the present study is the concept of gamification in educational process. The relevance ...
Many students play (computer) games in their leisure time, thus acquiring skills which can easily be...
Processes of gamification of society have been researching by many scientists. The phenomenon of gam...
Background The study aims to consider the prospect possibilities of gamification in historical educa...
The rapid advancement of technologies and the growing amount of information exchange provide new app...
Gamification is a genre of social interaction that concerns those in fields like academia, as well a...
The article is devoted to innovative technologies of teaching foreign languages. As modern students ...
This article has as object of study gamification in education, presenting a discussion about the imp...
Gamification is a term that refers to the use of game elements in\ud non-game contexts with the goal...
This bachelor's thesis focuses on the topic of gamification in education and provides a complex view...
The article describes the approaches to the introduction of gamification technologies in the educati...
The article substantiated the educational importance of gaming activity in the learning process, sys...
This article discusses the expediency and efficiency of implementing gamification in education. This...
Abstract Gamification of education is a developing approach for increasing learners’ motivation and ...
Gamification is a learning technique through which the mechanism of games is transferred to the educ...
The focus of the present study is the concept of gamification in educational process. The relevance ...
Many students play (computer) games in their leisure time, thus acquiring skills which can easily be...
Processes of gamification of society have been researching by many scientists. The phenomenon of gam...
Background The study aims to consider the prospect possibilities of gamification in historical educa...