Background: When it comes to rehabilitation following many injuries and disabilities, exercise therapy is a long, arduous, and tedious process. Therefore, there is a need to employ new methods to increase the frequency, duration, and intensity of the exercises, and to boost motivation and satisfaction of the patients in a way that they can better perform the exercises. In this regard, virtual reality (VR) is an emerging technology that can be an effective tool in mitigating therapeutic challenges. Objectives: The main objective of the current study was to evaluate the effectiveness of VR-based exercise therapy to highlight areas for future studies in rehabilitation. Methods: The scoping review methodology was used to comprehensively search ...
Stroke affects approximately fifteen million people worldwide annually, with im- paired hand functio...
Introduction: When compared to traditional physiotherapy, recent studies hypothesize that similar or...
Background: Virtual reality (VR) is not commonly used in clinical rehabilitation, and commercial VR ...
Context: There are numerous therapeutic intervention tools that can provide effective management str...
Background:Post stroke patients need to be rehabilitated to improve their body functions to performe...
The aim of research: To assess the effectiveness of virtual reality based exercises for regaining mo...
This literature review explores the integration of Virtual Reality in physical therapy, discussing i...
AbstractThis study aimed to investigate the effect of a rehabilitation program using virtual reality...
The purposes of this study were twofold: (1) to describe a new technological solution for the rehabi...
Purpose: In the past few years, medicine has upgraded its therapeutic techniques and practices, with...
[[abstract]]To assess the effects of virtual reality on patients with musculoskeletal disorders by m...
Background: The concept of virtual reality (VR)-based rehabilitation therapy for treating people wit...
Abstract: Recent experimental evidence suggests that rapid advancement of virtual reality (VR) techn...
Post stroke patients need medical rehabilitation to live an independent life. Nintendo Wii technolog...
In rehabilitation stroke and Multiple sclerosis (MS) are two very common causes of motor disability ...
Stroke affects approximately fifteen million people worldwide annually, with im- paired hand functio...
Introduction: When compared to traditional physiotherapy, recent studies hypothesize that similar or...
Background: Virtual reality (VR) is not commonly used in clinical rehabilitation, and commercial VR ...
Context: There are numerous therapeutic intervention tools that can provide effective management str...
Background:Post stroke patients need to be rehabilitated to improve their body functions to performe...
The aim of research: To assess the effectiveness of virtual reality based exercises for regaining mo...
This literature review explores the integration of Virtual Reality in physical therapy, discussing i...
AbstractThis study aimed to investigate the effect of a rehabilitation program using virtual reality...
The purposes of this study were twofold: (1) to describe a new technological solution for the rehabi...
Purpose: In the past few years, medicine has upgraded its therapeutic techniques and practices, with...
[[abstract]]To assess the effects of virtual reality on patients with musculoskeletal disorders by m...
Background: The concept of virtual reality (VR)-based rehabilitation therapy for treating people wit...
Abstract: Recent experimental evidence suggests that rapid advancement of virtual reality (VR) techn...
Post stroke patients need medical rehabilitation to live an independent life. Nintendo Wii technolog...
In rehabilitation stroke and Multiple sclerosis (MS) are two very common causes of motor disability ...
Stroke affects approximately fifteen million people worldwide annually, with im- paired hand functio...
Introduction: When compared to traditional physiotherapy, recent studies hypothesize that similar or...
Background: Virtual reality (VR) is not commonly used in clinical rehabilitation, and commercial VR ...