The pandemics of major infectious diseases often cause public health, economic, and social problems. Virtual reality (VR) and augmented reality (AR), as two novel technologies, have been used in many fields for emergency management of disasters. The objective of this paper was to review VR and AR applications in the emergency management of infectious outbreaks with an emphasis on the COVID-19 outbreak. A search was conducted in MEDLINE (PubMed), Embase, IEEE, Cochrane Library, Google Scholar, and related websites for papers published up to May 2, 2020. The VR technology has been used for preventing or responding to infections by simulating human behaviors, infection transmission, and pathogen structure as a means for improving skills manage...
Abstract: Innovative technologies are being used by medical professionals to accelerate the discover...
There is a tremendous interest among researchers for the development of virtual, augmented reality a...
In recent decades, the usage of augmented reality (AR) and virtual reality (VR) games for safety tra...
Abstract: This paper aims to describe the roles of virtual reality and augmented reality during the...
A coronavirus outbreak caused by a novel virus known as SARS-CoV-2 originated towards the latter hal...
Some time ago Virtual Reality and Augmented Reality were exclusively devoted to the gaming industry....
Modern technology has become an integral part of our daily lives. Every day generates the need for n...
open access articleAdvances in information and communication technologies have created a range of ne...
Augmented reality, the new age technology, has widespread applications in every field imaginable. Th...
Abstract Background and Aims The COVID‐19 pandemic has changed people's lifestyles as well as the wa...
Recent progress in virtual reality (VR) technologies make immersion more accessible to everyone, and...
Sepsis is a health condition where the bloodstream is bacterial infected, it affects annually 18 mil...
There is a tremendous interest among researchers for the development of virtual, augmented reality a...
In catastrophic situations such as pandemics, patients’ healthcare including admissions to hospitals...
abstract: A mobile phone application was designed as part of an X-Prize challenge at Arizona State U...
Abstract: Innovative technologies are being used by medical professionals to accelerate the discover...
There is a tremendous interest among researchers for the development of virtual, augmented reality a...
In recent decades, the usage of augmented reality (AR) and virtual reality (VR) games for safety tra...
Abstract: This paper aims to describe the roles of virtual reality and augmented reality during the...
A coronavirus outbreak caused by a novel virus known as SARS-CoV-2 originated towards the latter hal...
Some time ago Virtual Reality and Augmented Reality were exclusively devoted to the gaming industry....
Modern technology has become an integral part of our daily lives. Every day generates the need for n...
open access articleAdvances in information and communication technologies have created a range of ne...
Augmented reality, the new age technology, has widespread applications in every field imaginable. Th...
Abstract Background and Aims The COVID‐19 pandemic has changed people's lifestyles as well as the wa...
Recent progress in virtual reality (VR) technologies make immersion more accessible to everyone, and...
Sepsis is a health condition where the bloodstream is bacterial infected, it affects annually 18 mil...
There is a tremendous interest among researchers for the development of virtual, augmented reality a...
In catastrophic situations such as pandemics, patients’ healthcare including admissions to hospitals...
abstract: A mobile phone application was designed as part of an X-Prize challenge at Arizona State U...
Abstract: Innovative technologies are being used by medical professionals to accelerate the discover...
There is a tremendous interest among researchers for the development of virtual, augmented reality a...
In recent decades, the usage of augmented reality (AR) and virtual reality (VR) games for safety tra...