We develop an algorithm that computes the gravitational potentials and forces on N point-masses interacting in three-dimensional space. The algorithm, based on analytical techniques developed by Rokhlin and Greengard, runs in order N time. In contrast to other fast N-body methods such as tree codes, which only approximate the interaction potentials and forces, this method is exact ?? computes the potentials and forces to within any prespecified tolerance up to machine precision. We present an implementation of the algorithm for a sequential machine. We numerically verify the algorithm, and compare its speed with that of an O(N2) direct force computation. We also describe a parallel version of the algorithm that runs on the C...
We describe a new parallel N-body code for astrophysical simulations of systems of point masses inte...
We provide a novel and efficient algorithm for computing accelerations in theperiodic large-N-body p...
We describe the design of several portable and efficient parallel implementations of adaptive N-body...
AbstractWe consider the following force field computation problem: given a cluster of n particles in...
Abstract. The simulation of N particles interacting in a gravitational force field is useful in astr...
In this paper, we study data structures for use in N-body simulation. We concentrate on the spatial ...
The classic N-body problem refers to determining the motion of N particles that interact via a long-...
We report on an efficient adaptive N-body method which we have recently designed and implemented. Th...
Many physical models require the simulation of a large number ($N$) of particles interacting throug...
In this paper, we describe a new approximation algorithm for the n-body problem. The algorithm is a ...
AbstractSpecial high-accuracy direct force summation N-body algorithms and their relevance for the s...
oped by 3 undergraduate students at McMas-ter University, demonstrates that computation-ally intensi...
AbstractWe consider the following force field computation problem: given a cluster of n particles in...
Greengard's N-body algorithm claims to compute the pairwise in-teractions in a system ofN parti...
The N-body problems simulate the evolution of a system of N bodies where the force exerted on each b...
We describe a new parallel N-body code for astrophysical simulations of systems of point masses inte...
We provide a novel and efficient algorithm for computing accelerations in theperiodic large-N-body p...
We describe the design of several portable and efficient parallel implementations of adaptive N-body...
AbstractWe consider the following force field computation problem: given a cluster of n particles in...
Abstract. The simulation of N particles interacting in a gravitational force field is useful in astr...
In this paper, we study data structures for use in N-body simulation. We concentrate on the spatial ...
The classic N-body problem refers to determining the motion of N particles that interact via a long-...
We report on an efficient adaptive N-body method which we have recently designed and implemented. Th...
Many physical models require the simulation of a large number ($N$) of particles interacting throug...
In this paper, we describe a new approximation algorithm for the n-body problem. The algorithm is a ...
AbstractSpecial high-accuracy direct force summation N-body algorithms and their relevance for the s...
oped by 3 undergraduate students at McMas-ter University, demonstrates that computation-ally intensi...
AbstractWe consider the following force field computation problem: given a cluster of n particles in...
Greengard's N-body algorithm claims to compute the pairwise in-teractions in a system ofN parti...
The N-body problems simulate the evolution of a system of N bodies where the force exerted on each b...
We describe a new parallel N-body code for astrophysical simulations of systems of point masses inte...
We provide a novel and efficient algorithm for computing accelerations in theperiodic large-N-body p...
We describe the design of several portable and efficient parallel implementations of adaptive N-body...