An investigation is made into the problem of constructing a model of the appearance to an optical input device of scenes consisting of plane-faced geometric solids. The goal is to study algorithms which find the real straight edges in the scenes, taking into account smooth variations in intensity over faces of the solids, blurring of edges and noise. A general mathematical analysis is made of optimal methods for identifying the edge lines in figures, given a raster of intensities covering the entire field of view. There is given in addition a suboptimal statistical decision procedure, based on the model, for the identification of a line within a narrow band on the field of view given an array of intensities from within the b...
It is generally accepted that edge and line detection is an important stage of any visual system, bi...
Edges, corners and vertices are strong and useful features in computer vision. This paper deals with...
reportThis .report describes a new model for the shading of computer-generated images of objects in ...
A computer may gather a lot of information from its environment in an optical or graphical manner....
A new hidden-line algorithm is proposed for illustrating objects consisting of plane faces. The algo...
This paper describes an approach to the recognition of real-world objects such as books or a telepho...
Various techniques are described for the computer perception of curved objects (cups, mugs, toruses...
Methods are presented (1) to partition or decompose a visual scene into the bodies forming it; (2)...
A method is presented for the visual analysis of objects by computer. It is particularly well suit...
This report deals with edge and line detection in pictures with complicated and/or blurred objects. ...
A description is given of how edge erase of prismatic objects appear through a television camera ser...
An algorithm is described for the computer generation of realistic pictures, from any direction, of ...
An algorithm is described for the computer generation of realistic pictures, from any direction, of ...
This paper describes a general purpose flexible technique which uses physical modelling techniques f...
An algorithm is described for the computer generation of realistic pictures, from any direction, of ...
It is generally accepted that edge and line detection is an important stage of any visual system, bi...
Edges, corners and vertices are strong and useful features in computer vision. This paper deals with...
reportThis .report describes a new model for the shading of computer-generated images of objects in ...
A computer may gather a lot of information from its environment in an optical or graphical manner....
A new hidden-line algorithm is proposed for illustrating objects consisting of plane faces. The algo...
This paper describes an approach to the recognition of real-world objects such as books or a telepho...
Various techniques are described for the computer perception of curved objects (cups, mugs, toruses...
Methods are presented (1) to partition or decompose a visual scene into the bodies forming it; (2)...
A method is presented for the visual analysis of objects by computer. It is particularly well suit...
This report deals with edge and line detection in pictures with complicated and/or blurred objects. ...
A description is given of how edge erase of prismatic objects appear through a television camera ser...
An algorithm is described for the computer generation of realistic pictures, from any direction, of ...
An algorithm is described for the computer generation of realistic pictures, from any direction, of ...
This paper describes a general purpose flexible technique which uses physical modelling techniques f...
An algorithm is described for the computer generation of realistic pictures, from any direction, of ...
It is generally accepted that edge and line detection is an important stage of any visual system, bi...
Edges, corners and vertices are strong and useful features in computer vision. This paper deals with...
reportThis .report describes a new model for the shading of computer-generated images of objects in ...