Despite a history of tracking, analyzing, and discussing transgender representation in media, research on video games is often left out. In this project, I analyzed 63 games released from 1988–2019, and documented on the LGBTQ Game Archive as having transgender characters. A content survey revealed four overarching trends in how video games represent transgender characters (i.e., dysphoria/physical transition, mentally ill killers, trans shock/reveal, and ambiguity). I also demonstrated how transgender representation in video games manifests in similar ways to film and television. Three out of four trends in transgender representation have been repeatedly studied in media studies, but the fourth and largest trend, gender ambiguity, remains ...
While representations of transgender people and their experiences have been growing in number and co...
This study investigated adolescents’ perception and attitudes towards gender representation in video...
This study investigated adolescents’ perception and attitudes towards gender representation in video...
This thesis contains an analysis of transgender characters in games. The method for selecting the ch...
Videogames are becoming an important means of expression for marginalized communities. Despite the g...
Queer representation in videogames is gradually becoming more prevalent, but even as the inclusion o...
This paper examines several recent controversies in the gaming and popular culture fandoms that revo...
Computer games have now been around nearly forty years. The pace at which computer games have transf...
Despite, and perhaps because of, popular press reactions to stereotypical depictions of beefy boys a...
Background: there is anecdotal clinical evidence that transgender people use the online world - such...
Video games are an increasingly popular pastime, and their influence on society grows along with the...
Background There is anecdotal clinical evidence that transgender people use the online world – such...
Over the course of the last 30 years video games have not only grown in their usage but their techno...
It is still common for video games to be classified as a predominantly male pastime. Five years afte...
This project explores hybrid avatar identities and gender through an analysis of how players navigat...
While representations of transgender people and their experiences have been growing in number and co...
This study investigated adolescents’ perception and attitudes towards gender representation in video...
This study investigated adolescents’ perception and attitudes towards gender representation in video...
This thesis contains an analysis of transgender characters in games. The method for selecting the ch...
Videogames are becoming an important means of expression for marginalized communities. Despite the g...
Queer representation in videogames is gradually becoming more prevalent, but even as the inclusion o...
This paper examines several recent controversies in the gaming and popular culture fandoms that revo...
Computer games have now been around nearly forty years. The pace at which computer games have transf...
Despite, and perhaps because of, popular press reactions to stereotypical depictions of beefy boys a...
Background: there is anecdotal clinical evidence that transgender people use the online world - such...
Video games are an increasingly popular pastime, and their influence on society grows along with the...
Background There is anecdotal clinical evidence that transgender people use the online world – such...
Over the course of the last 30 years video games have not only grown in their usage but their techno...
It is still common for video games to be classified as a predominantly male pastime. Five years afte...
This project explores hybrid avatar identities and gender through an analysis of how players navigat...
While representations of transgender people and their experiences have been growing in number and co...
This study investigated adolescents’ perception and attitudes towards gender representation in video...
This study investigated adolescents’ perception and attitudes towards gender representation in video...