Teamwork and problem solving skills are highly desired within the software development industry. It would be prudent, then, to position these employability skills alongside more traditional technical skills in introductory programming courses. To achieve this, lessons can be drawn from the games development community, which need to prepare students for large-scale interdisciplinary collaboration. Two of which include: the use of games, where students solve puzzles together; and the use of game jams, where students create games together over a short period of time. This session presents two case studies: optimising algorithms in SpaceChem; and making minigames using the Unity game development engine. Prior research is explored and analyses a...
Educators have long used digital games as platforms for teaching. Games tend to have several qualiti...
Game jams are intensive events focusing on creation. Their popularity and visibility have soared in ...
Educators have long used digital games as platforms for teaching. Games have several qualities that ...
This paper will present an ongoing project which is attempting to capture the ethos of game jam part...
Quality computer engineering education is integral to the recruitment, retention, and employment of ...
The value of games as a vehicle for teaching concepts while inspiring students is now well accepte...
In this paper we discuss the influence of the unique local environment and culture on students and ...
This paper articulates some of the challenges for computer game development courses at university le...
The utilization of games and its components in software building training isn’t new. In reality, the...
The quest for interesting, engaging, yet doable programming assignments is an ongoing one. Authentic...
Today\u27s first-year college engineering students are no strangers to spending large amounts of tim...
Game-based learning is an emerging field that has become a part of university education and several ...
As programming educators we need to find ways to engage our students. The students we see today have...
This research is approaching game-based learning as a creative act. Furthermore, creativity receives...
This paper presents the results of a qualitative research project that used a simple game of a softw...
Educators have long used digital games as platforms for teaching. Games tend to have several qualiti...
Game jams are intensive events focusing on creation. Their popularity and visibility have soared in ...
Educators have long used digital games as platforms for teaching. Games have several qualities that ...
This paper will present an ongoing project which is attempting to capture the ethos of game jam part...
Quality computer engineering education is integral to the recruitment, retention, and employment of ...
The value of games as a vehicle for teaching concepts while inspiring students is now well accepte...
In this paper we discuss the influence of the unique local environment and culture on students and ...
This paper articulates some of the challenges for computer game development courses at university le...
The utilization of games and its components in software building training isn’t new. In reality, the...
The quest for interesting, engaging, yet doable programming assignments is an ongoing one. Authentic...
Today\u27s first-year college engineering students are no strangers to spending large amounts of tim...
Game-based learning is an emerging field that has become a part of university education and several ...
As programming educators we need to find ways to engage our students. The students we see today have...
This research is approaching game-based learning as a creative act. Furthermore, creativity receives...
This paper presents the results of a qualitative research project that used a simple game of a softw...
Educators have long used digital games as platforms for teaching. Games tend to have several qualiti...
Game jams are intensive events focusing on creation. Their popularity and visibility have soared in ...
Educators have long used digital games as platforms for teaching. Games have several qualities that ...