One of the most known definitions of saliency suggests that there are three categories for landmark saliency, these being visual, structural and cognitive [1]. A large number of studies have focused on the afore-mentioned categories; however, there appear to be fewer studies on cognitive saliency than on the other topics. Hence, in this study, our goal is to better understand cognitive saliency. For this purpose, we used an online virtual game, Sea Hero Quest (SHQ), and asked people to watch videos of the game. In the videos, a boat navigated in canal/river environments and found goal locations one by one. People then were asked to answer questions, which aimed to measure their cognitive saliency. Our results suggest that cognitive saliency...
Sea Hero Quest was a multi-platform, citizen science game designed to advance our understanding of s...
Assessing game experience on Digital Educational Games (DEGs) can enhance knowledge on users behavio...
Video game research has attempted to find tasks that enhance cognitive abilities. The purpose of thi...
One of the most common definitions of saliency suggests that there are three categories for landmark...
The aim of this study is to understand what makes a landmark more salient and to explore whether ass...
In this study, it was aimed to understand whether or not computer models of saliency could explain l...
Understanding how people explore immersive virtual environments is crucial for many applications, su...
Virtual reality environments presented on tablets and smartphones have potential to aid the early di...
International audienceThe use of virtual reality in spatial cognition evaluation has been growing ra...
The following study examines the effect of character viewpoints in a video game and task (motivation...
Experts with video game experience, in contrast to non-experienced persons, are superior in multiple...
While immersive media have been shown to generate more intense emotions, saliency information has be...
Research into gameplay can contribute to more self-conscious approaches to design, allowing designer...
International audienceVirtual reality environments presented on tablets and smartphones have potenti...
International audienceWhile immersive media have been shown to generate more intense emotions, salie...
Sea Hero Quest was a multi-platform, citizen science game designed to advance our understanding of s...
Assessing game experience on Digital Educational Games (DEGs) can enhance knowledge on users behavio...
Video game research has attempted to find tasks that enhance cognitive abilities. The purpose of thi...
One of the most common definitions of saliency suggests that there are three categories for landmark...
The aim of this study is to understand what makes a landmark more salient and to explore whether ass...
In this study, it was aimed to understand whether or not computer models of saliency could explain l...
Understanding how people explore immersive virtual environments is crucial for many applications, su...
Virtual reality environments presented on tablets and smartphones have potential to aid the early di...
International audienceThe use of virtual reality in spatial cognition evaluation has been growing ra...
The following study examines the effect of character viewpoints in a video game and task (motivation...
Experts with video game experience, in contrast to non-experienced persons, are superior in multiple...
While immersive media have been shown to generate more intense emotions, saliency information has be...
Research into gameplay can contribute to more self-conscious approaches to design, allowing designer...
International audienceVirtual reality environments presented on tablets and smartphones have potenti...
International audienceWhile immersive media have been shown to generate more intense emotions, salie...
Sea Hero Quest was a multi-platform, citizen science game designed to advance our understanding of s...
Assessing game experience on Digital Educational Games (DEGs) can enhance knowledge on users behavio...
Video game research has attempted to find tasks that enhance cognitive abilities. The purpose of thi...