date-added: 2015-03-24 04:16:59 +0000 date-modified: 2015-03-24 04:16:59 +0000date-added: 2015-03-24 04:16:59 +0000 date-modified: 2015-03-24 04:16:59 +0000This work was supported by the Arts and Humanities Research Council, CreativeWorks London Hub, grant AH/J005142/1, and the European Regional Development Fund, London Creative and Digital Fusion
developing, for example, products for the games industry. Creative Industries is now entering a seco...
Digitialisation has and continues to transform the value chains and operating modes within the creat...
Creative Industries was adopted as a platform in the 90s by the Blair government in the UK to descri...
date-added: 2015-03-24 04:16:59 +0000 date-modified: 2015-03-24 04:16:59 +0000date-added: 2015-03-24...
date-added: 2015-03-24 04:16:59 +0000 date-modified: 2015-03-24 04:16:59 +0000date-added: 2015-03-24...
This paper considers the interaction between digital technology and cultural organisations and the ...
date-added: 2015-03-04 03:12:21 +0000 date-modified: 2015-04-01 06:49:53 +0000date-added: 2015-03-04...
The creative industries are the fastest-growing area of the United Kingdom economy and a catalyst fo...
It was over two decades ago when the Department of Culture, Media and Sport of British government di...
date-added: 2015-03-24 04:16:59 +0000 date-modified: 2015-03-24 04:16:59 +0000date-added: 2015-03-24...
The creative and cultural industries are perhaps the most visible and potent emblem of the way the p...
This book develops important new insights into the conditions that enable effective collaborations b...
Academic research, in its purest form, is about changing how we understand the world. Sometimes this...
This book develops important new insights into the conditions that enable effective collaborations b...
The paper introduces DigiMooD, an on-going research program run at European level by six partners t...
developing, for example, products for the games industry. Creative Industries is now entering a seco...
Digitialisation has and continues to transform the value chains and operating modes within the creat...
Creative Industries was adopted as a platform in the 90s by the Blair government in the UK to descri...
date-added: 2015-03-24 04:16:59 +0000 date-modified: 2015-03-24 04:16:59 +0000date-added: 2015-03-24...
date-added: 2015-03-24 04:16:59 +0000 date-modified: 2015-03-24 04:16:59 +0000date-added: 2015-03-24...
This paper considers the interaction between digital technology and cultural organisations and the ...
date-added: 2015-03-04 03:12:21 +0000 date-modified: 2015-04-01 06:49:53 +0000date-added: 2015-03-04...
The creative industries are the fastest-growing area of the United Kingdom economy and a catalyst fo...
It was over two decades ago when the Department of Culture, Media and Sport of British government di...
date-added: 2015-03-24 04:16:59 +0000 date-modified: 2015-03-24 04:16:59 +0000date-added: 2015-03-24...
The creative and cultural industries are perhaps the most visible and potent emblem of the way the p...
This book develops important new insights into the conditions that enable effective collaborations b...
Academic research, in its purest form, is about changing how we understand the world. Sometimes this...
This book develops important new insights into the conditions that enable effective collaborations b...
The paper introduces DigiMooD, an on-going research program run at European level by six partners t...
developing, for example, products for the games industry. Creative Industries is now entering a seco...
Digitialisation has and continues to transform the value chains and operating modes within the creat...
Creative Industries was adopted as a platform in the 90s by the Blair government in the UK to descri...