In this paper, we present a novel and efficient approach to retrieve human motion capture data as used in data-driven computer games, animated movies and special effects in the aim of finding a specific motion. From the kinematic chain model, the human motion capture data is transformed to a spatial-temporal invariance representation called the motion feature representation, in which each segment of kinematic chain model is represented by an angle between itself and the root segment. We treat the human motion as a cluster of curves of angle. In the aim of finding a human motion capture data in a very large database, we propose a novel lower bounding distance called LB_Keogh_Lowe to speed up similarity search. In order to reduce the computat...