Ludological Communication of Social Reality is about researching video games from a communicational perspective. Its purpose lies not only in researching, how video games can communicate about global reality, as it takes a much bigger role in the field of game studies and communications. The main argument of this thesis is that video games can communicate outside their intended purpose, and that they could be used effectively for such communication by studying structural elements and levels of the video game. With combination of theories from game studies, linguistics, philosophy, psychology and mathematics, a conceptual model of video game communication has been built, based on mass communication media. The results have shown that communic...
Accounts of video game play developed from an ethnomethodological and conversation analytic perspect...
This project analyzes and discusses the different types of narrative present throughout various form...
Part 2: Short PapersInternational audienceThis paper discusses the benefits, limits and specificitie...
The purpose of the article is to study the communicative features of asynchronous multiplayer video ...
This thesis identifies and explores the types of communication modes that exist in video games. Diff...
This thesis answers the question of how, and what, people communicate to each other while playing ga...
The study is devoted to the philosophical consideration of specific features of communication and ed...
Communication is a field of research that has been a core part of UX design for a while. In scientif...
This paper intends to give an overview on the conception and design of video games, based on a narra...
The purpose of this thesis is to provide a clearer picture of how gamers view gaming as a social con...
Abstract The Purpose of the Research: This theorizes how video games utilize their own rhetoric to c...
In this Master thesis the key discussion is how to make dynamic informal conversations comprehensibl...
The article outlines the main directions in the study of on-screen game communications as system-org...
The author of the article states that there is a problem of a controlled transition to the WWW of a ...
Accounts of video game play developed from an ethnomethodological and conversation analytic (EMCA) p...
Accounts of video game play developed from an ethnomethodological and conversation analytic perspect...
This project analyzes and discusses the different types of narrative present throughout various form...
Part 2: Short PapersInternational audienceThis paper discusses the benefits, limits and specificitie...
The purpose of the article is to study the communicative features of asynchronous multiplayer video ...
This thesis identifies and explores the types of communication modes that exist in video games. Diff...
This thesis answers the question of how, and what, people communicate to each other while playing ga...
The study is devoted to the philosophical consideration of specific features of communication and ed...
Communication is a field of research that has been a core part of UX design for a while. In scientif...
This paper intends to give an overview on the conception and design of video games, based on a narra...
The purpose of this thesis is to provide a clearer picture of how gamers view gaming as a social con...
Abstract The Purpose of the Research: This theorizes how video games utilize their own rhetoric to c...
In this Master thesis the key discussion is how to make dynamic informal conversations comprehensibl...
The article outlines the main directions in the study of on-screen game communications as system-org...
The author of the article states that there is a problem of a controlled transition to the WWW of a ...
Accounts of video game play developed from an ethnomethodological and conversation analytic (EMCA) p...
Accounts of video game play developed from an ethnomethodological and conversation analytic perspect...
This project analyzes and discusses the different types of narrative present throughout various form...
Part 2: Short PapersInternational audienceThis paper discusses the benefits, limits and specificitie...